Warlock
Base Class: Warlock

You have made a pact with one of the most powerful creatures in the known world, a dragon. This dragon in particular isn't just a dominating beast, it is intelligent in a way that is uncommon amongst it's brethren. This patron has studied the multiverse and has an innate talent for bending the Weave, allowing it to perform magic beyond mortal means. This patron could be one of the Dragon Spirits tied to a great house of Havalier or perhaps an evil dragon trapped inside an Orb of Dragonkind or even just a particularly powerful specimen that you came across in your travels. Whatever the situation is, you have made an agreement to pursue your patrons goals and will do so lest you risk the wrath of a dragon.

Expanded Spell List

The Scaled One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Scaled One Expanded Spells
Spell Level Spells

1st

absorb elements, zephyr strike

2nd

dragon's breath, warding wind

3rd

protection from energy, fear

4th

storm sphere, locate creature

5th

control winds, geas

Draconic Resilience

For a limited time you are able to summon scales to protect yourself from the elements. As a bonus action you gain resistance to one of the following damage types: acid, cold, fire, lightning. The resistance lasts for 1 minute per use of this feature. This feature can be used a number of times equal to your Charisma modifier (minimum of 1).

On The Wing

Starting at 6th level, you can call on your patron to grant an aspect of itself.  As an action you can grow a pair of dragon wings matching your patron's, granting you a fly speed of 60 ft for 10 minutes. At 18th level the duration of this feature is extended to 1 hour.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Great Wyrm's Roar

Starting at 10th level, you may use an action to release an mighty roar. Each creature of your choice within 30 feet of you must make an Wisdom saving throw (DC 8  + your proficiency modifier + your Charisma modifier). A target automatically succeeds on the save if it can't hear you. On a failed save, a target becomes frightened of you for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to The Dragon's Roar for 24 hours. 

You may use this feature once per long rest.

Companion of Drakes

Starting at 14th level, you learn a ritual to create a new being born of your patron’s own essence. You have the ability to create a personal guard drakes that loyally serve you until death. This ritual takes 24 hours to complete, 10 pounds of dragon scales, and 500GP worth of incense and magic ink (all materials are consumed by the ritual). The drake acts on it’s own initiative and is controlled by you.

The drake uses the stat block of a guard drake with the following changes:

-It’s size is Large instead of Medium.

-It has a breath attack that acts as a casting of Dragon’s Breath at 3rd level. The damage type is determined by the colour of the drake’s scales and the DC of the Dex. save is equal to your spell save DC.

Once you use this feature, you can’t use it again for 7 days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2020 7:43:42 AM
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Coming Soon

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