Sorcerer
Base Class: Sorcerer

your ancestors were touched or affected by the curse of Vampirism.

this unholy power is locked into your blood, slowly you've begun to tap into this strenght, the night calls to you.

Vampiric Arts

you gain some traits simular to a full vampire.

you gain sunlight sensitivity, While in direct sunlight, you have disadvantage on attack rolls and ability checks relying on sight.

you gain Draining Bite, you can make a melee attack where you bite your target dealing 1D4 + CON Piercing damage on a hit , then, if the target has blood, you heal Hp equal to your sorcerer level.

the damage increases by 1D4 at 6th (2d4), 11th(3d4) and 16th(4d4) level.

in addition, normal "human" food tastes like ash to you and you hardly gain any nutrients from it. at least once every week, you need to feed on humanoid blood or you gain a level of exhaustion that can only be removed by drinking humanoid blood.

Beguiling Charm

your mysterious powers cause other humans you converse with to fall under an unexplained guile.

when you spend 1 minute talking to a humanoid, it must make a Charsima Saving Throw, if it fails, it falls under the effect of the friends spell for the next 24 hours. if it succeeds, it is not aware something was happening and is immune to this effect for the next 24 hours.

the DC for the Saving throw is 10 + your Charisma modifier.

Bat Flight

starting at 6th level, you gain the ability to transform yourself into a giant bat. you can spend 3 sorcery points to transform. a transformation lasts for 10 minutes for every level you have in this class.

your giant bat form gains hitpoints equal to twice your class level and adds your proficiency modifier to it's attack and damage rolls.

Fate of the Vampyr

starting at 14th level, your vampiric powers grow further;

you gain a weakness to silvered weapons.

you gain resistance to non-magical weapons.

you can cast the following spells using your sorcery points

Fly, self only , 2 sorcery points

Gaseous From , self only , 2 sorcery points

Dominate Person , 4 sorcery points

when you are killed, your body transforms into a mist. this mist is immune to any damage but radiant damage and has 1 hitpoint. after one minute, your body reforms and you gain 1 HP, should the mist take radiant damage, you are destroyed and can only be revived using a wish or divine intervention. while you are in mist form, you can move up to 15 feet, any healing that is cast onto your mistform reforms your body and it gains 1 HP.

Warden of Death

starting at 18th level, your vampiric powers grow to their full potential.

you no longer age and become immune to disease, poison and gain advantage against magical effects while you are in darkness. you no longer need to breathe but lose this ability when submerged in water.

you can cast the create undead spell using 5 sorcery points. undead you create this way stay under your controll untill they are destroyed. you can have a number of undead under your control equal to 2 + your charisma modifier.

when you have at least 1 hitpoint and are not in direct sunlight, at the start of your turn, you regain 5Hp unless you have been hit by radiant damage or holy water. these 2 conditions end this effect until you finish a long rest.

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