Base Class: Fighter
It Sings Flame, What more do you want
Dual Blade Mastery
When you start, you have learnt the basics of blade song, allowing you mastery over any sword you hold as if it were an extension of your own body. After spending 8 hours of practice with a sword in your possession, you wield them as if they are weightless. You have +1 added to your attack bonus, and are unable to be disarmed of your weapon.
Sleight of Flame
At 3rd level you can use your power over the flames to burn enemies around you. As an action, make a weapon attack against all enemies in a 10 foot range, dealing an additional 1d10 fire damage on a successful hit. This feature can be used a number of times equal to your charisma modifier, and all expended uses are regained after completing a short or a long rest. At level 15 the bonus damage from this ability increases to 3d10 bonus fire damage.
Song Of The Pyre
After much practice, as an action you are able to cloak your blades in a plume of fire for 1 minute. Attacks with your weapons during this time deal extra fire damage equal to your Charisma modifier (minimum of 1). You can use this feature a number of times equal to your Charisma modifier. You regain expended uses of this feature upon completing a short or a long rest.
Dancer Of Ash
At 10th level, your talent with the blade has increased, and you are able to find weak spots in armour and plating that much easier. When you make an attack roll, you make a critical attack on a roll of 19-20. Additionally, You have learned to move continuously with the flow of combat. You may Dash or Disengage as a bonus action.
Ember Breath
At 15th level, as an action you are able to breathe a cloud of embers and smoke in a 15 foot cone in front of yourself. Enemies must roll a Constitution saving throw of DC 8 + proficiency bonus + CON bonus . On a failed roll enemies take 6d10 fire damage and are blinded for a number of turns equal to your charisma modifier (minimum of 1), making an additional saving throw at the end of their turn. On a successful save, the targeted creatures take half damage, and are not blinded. This feature can be used once per long rest.
The damage on a failed saving throw against this feature increases to 8d10 at 20th level.
Phoenix Shroud
At 18th level, you gain complete mastery in your chosen form. As an action, a great cloak of fire in the shape of a phoenix surrounds you and your weapons for one minute. You gain 30 feet of flying speed, and you may Dash once without using an action each turn . Attacks with your weapons cause an extra 2d10 fire damage. As an action you may also choose to restore an ally within 10 feet, healing them for 4d10 HP. This feature can only be used once per day, and you are able to use it again on the following dawn.
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