Druid
Base Class: Druid

The Circle of the Beast is made up by mystics who share a deep bond with an animal companion. Druids who choose this way of life see their companion as an extension of themselves, and are very rarely seen without them. In wild shape, the connection between druid and beast grows even stronger, and some say the bonds they share even surpasses death.

Primal Bond

At level 2, you form a deep connection with a wild beast, who accompanies you. It can be no larger than medium, and must have a challenge rating of 1/4 or lower.

Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. It’s max hp equals the normal maximum or four times your druid level, whichever is higher. Additionally, it gains ability score increases when you do.

The beast acts on your turn. If it is not given a command, the beast will do nothing. You must use your action to give it one of the following commands: Attack, Dash, Disengage, Dodge, or Help. The beast will continue the action until it is given a new command, or until it can no longer do the action.

If you are attacked by an obvious target, your companion will attack that target without you commanding it on your turn.

If your animal companion is killed, its soul stays with you. You may find your companion's soul a new physical form to embody by completing a 24 hour ritual with a new animal in the wilderness. Upon completion, the new animal takes on the personality and training of your previous companion, your connection remains unsevered.

Wild Understanding

Starting at level 2, you may command your companion as a bonus action while in wild shape.

At level 6, you and your companion can sense each other while in wild shape, regardless of distance. You know when your companion is in danger and vice-versa.

At level 10, while in wild shape you may converse telepathically with your animal companion as if it were humanoid. This connection is not limited by range 

At level 14, while in wild shape, you and your beast companion fight together in perfect unity. When you and your companion attack the same target while you are in wild shape, you both gain advantage on the attack.

Undaunted Pair

Beginning at level 2, as long as you are within 30 ft of your companion, you gain advantage on all saving throws against fear.

Animal Guardian

Starting at level 3, once per short rest, you may use your reaction to redirect damage to your companion, if your companion is within 5 ft of you.

Impressive Training

Beginning at level 6, on a turn you do not command your beast to attack, you may command the beast to Dash, Disengage, Dodge, or Help as a bonus action.

Multiattack

At level 10, your beast companion can make an additional attack when you command it. If you do not command your companion to attack this turn, it does not get this bonus.

Mystic Connection

At level 14, any spell you cast that targets yourself now targets your companion as well. Additionally, your companion's natural attacks are now always treated as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

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