Druid
Base Class: Druid

Circle of Stone

In the centuries that followed the Calamity, the "Dune Scales" established a settlement on Azmar, as their holiest of burial temples, built over a lush grove where the blood of the Wild Mother is said to have spilled before the Divergence. Every Dune Scale shaman and king that passed was interred within Azmar massive stone structure.

An ancient feud between the Orcs of the Azmar desert  and the Dune Scales came to a head a few centuries ago, when the orcs stormed the region and desecrated the Wild Mother's temple. The Dune Scales protectors fled from the worshipers of Gruumsh, and the abandoned holy site fell into ruin. Vengeful spirits and gnarled monstrosities are said to stalk its sunken halls, guarding the seeds of darkness left by the Ruiner's faithful.

A few descendants of the Dune Scales in the Forgotten Oasis still seek the means to cleanse this holy location and finally bring peace to the forgotten line of kings. These Dune Scales follow the circle of stone.

 

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

Nature's End Ritual

The Dune Scale's ritual for the final disposition of the dead includes a series of rites spoken over the body, which is prepared with salts and minerals that begin the process of decomposition. A sign or vision from The Changebringer or The Wildmother indicates to which beasts the body should be given, and the animals then consume it, eventually returning it to the earth. Given that we are all animals of the earth they a blessed with the ability to consume and return.

Bite. Your mouth transforms into a bestial snout or great mandibles (your choice). Your bite deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with your bite, you regain a number of hit points equal to your Constitution modifier (minimum of 1 hit point).  

Circle Spells

Circle Spells

Your mystical connection to  infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to Stone where you became a druid.

Druid Level Spells

3rd

Darkvision, Silence

5th

Create food and water, Meld into stone

7th

Stone shape, Stoneskin

9th

Wall of stone, Transmute rock

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Avandra's Change

Starting at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage.

Stone’s Ward

When you reach 10th level, you can’t be Petrified, and you are immune to poison and disease.

Melora’s Sanctuary

When you reach 14th level, As a reaction when you take damage, you can entomb yourself in stone. You gain 10 temporary hit points per Druid level, which take as much of the triggering damage as possible. You loss 10 temporary hit points a turn. You can not speak and your speed is halved. You have resistance to all damage and your weight is doubled. You can’t use it again until you finish a long rest.

 


 
 

 

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