Base Class: Warlock
Gaining a contract with the Earth is harder then getting one from The Great Old One. She only picks a few people at a time the Earth thinks is worthy of offering her power to. The power of nature and everything on Earth. She gives the Warlocks devoted to her the power of the Earth, and expects something in return. She wants those who are pledged to her to keep peace alive, and harm anything that would harm her. Anything that would hurt her or her precious nature. She watches all and feels all on her, so she will know where and when a devastating occurrence is going on. She also knows where to find things located in caves or hidden in her.
Earth Sense
You gain Tremor Sense to a range of 60 ft.
Extended Spell List
The Earth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Earth Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Create/Destroy Water, Earth Tremor |
|
2nd |
Earth Bind, Spike Growth |
|
3rd |
Erupting Earth, Meld into Stone |
|
4th |
Stone Shape, Stone Skin |
|
5th |
Transmute Rock, Wall of Stone |
True Voice of Nature
You can speak to the soul of every living thing in a 30 ft. radius centered on yourself. This includes trees, dirt, plants, water, animals, and even the spirit of the Earth as well.
Water Shifter
You use an action to transform your body completely into water for 1 minute. When this way you gain immunity to bludgeoning, piercing, slashing, fire damage and vulnerability to cold damage. You can also fit through small places easily, and when in water you gain the invisible condition.
If you take cold damage while in water form you become petrified for the rest of the duration. You can choose to end this early as a bonus action.
You can only use the feature Water Shifter once per long rest
Earthen Layers
When you gain this feature at level 10 your body breaks up into several layers described below. When your HP is lowered to the correct number take that effect. These effects don't stack.
Full- You have a small layer of hardened Earth protecting you, gain a +1 to AC.
3/4 HP- Your Earthen layer is broken revealing your stone layer gain a +3 to AC
1/2 HP- With both your layers broken your heat is showing. Any creature within 10 ft. of you take 2d6 fire damage when they start their turns there.
1/4 HP- Getting through the Heated layer, your magma is exposed. You gain Immunity to fire damage and you can use an action to ooze lava out of your pours, dealing 2d12 fire damage within 5 ft. of you. You are restrained as long as you continue oozing the lava. If someone attacks with a metal or wooden weapon as you have lava oozing out, they take 4d8 fire damage and lose their weapon. The attack still goes through though. Water is evaporated around you. And unless stopped by a bonus action, or falling unconscious, you will continue to ooze lava. After a minute it will stop and you will have a small lava pit at your feet.
You can use an action to form a ball of lava and throw it at a creature, range 20/40, using your spellcasting modifier for the attack. If the ball hits the target, it will take 4d12 fire damage and needs to make a Constitution Saving throw or lose an appendix, the DM chooses which one.
0 HP- You have the core of the Earth backing you. When you fall to Zero HP you can make a Constitution Saving throw equaling 5 + half the damage taken. If you succed the saving throw you gain 1 HP go into pure rage. You are under the confusion spell but your AC goes up to a 25 for 1 minute. When this ends, you make a DC 20 Constitution Saving throw or fall unconscious and start dying taking 1 death saving fail.
Berserk
You have the core of the Earth backing you. When you fall to Zero HP you can make a Constitution Saving throw equaling 5 + half the damage taken. If you succed the saving throw you gain 1 HP go into pure rage. You are under the confusion spell but your AC goes up to a 25 for 1 minute. When this ends, you make a DC 20 Constitution Saving throw or fall unconscious and start dying taking 1 death saving fail.
Earth Burial
When you reach 14th level in this class you can ask the Earth Mother to capture one medium or smaller creature you can see within 60 ft of you. When you do A box of Obsidian wraps around the creature and drags it down to the center of the Earth until you use the feature again or ask the Earth Mother to release it. The creature in the center of the Earth takes 10d10 force damage or each hour spent in the chamber. Although it can't drop lower then 1 HP inside the obsidian box, as the Earth Mother does not condone a dead body in her core.
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