Warlock
Base Class: Warlock

Your patron is a creature of the outer elemental planes of earth, fire, water or air.

Expanded spell list

The elemental is deeply connected to the forces of nature allowing you to tap into the same natural powers as a druid.

Bonus Cantrips

At 1st level, you learn the [Tooltip Not Found], mold earth, shape water, druidcraft and gust cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

False shape

At 1st level, you gain the ability to channel druidic energy to change your shape. Once per short rest you can assume the form of a beast of challenge rating 1 or lower. To do so you must be carrying something from that animal, such as some fur, a tooth or talon.

Elemental Protection

Starting at 6th level, your patron has shown you how to better defend yourself against elemental attacks. You learn the spell absorb elements and can cast it without using a spell slot or material components a number of times per short rest equal to your wisdom modifier.

Elemental Barrier

You learn control water, wind wall, wall of stone, wall of fire and can cast each one once per day without using a spell slot or material components.

Nature's Wrath

Starting at 14th level, your patron has entrusted you with the ability to create a natural disaster, unleashing nature's vengance. Once per day you can cast the spells control weather, earthquake or tsunami without using a spell slot or material components.

Once you use this feature, you can’t use it again until you finish a long rest.

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