Rogue
Base Class: Rogue

You've learned of honor, and fair duels. The dueler roguish archetype has mastered the art 1 on 1 dueling, using these skills to break the enemies minds, and bones.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with martial weapons.

Dueling

As a person of honor, you don't believe in the art of sneaking and exploiting enemy weaknesses. Instead, once during your turn when you land a melee attack on a creature within 5 feet of you that is not engaged with an ally, you may apply your sneak attack damage. When you gain this feature at third level you can no longer apply sneak attack against a creature who is engaged with an ally.

Honor charge

Starting at 9th level, you can charge allies with a sense of honor. Using your bonus action you can give an ally a bonus to attack rolls equal to half your rogue level rounded down. You can use this feature a number of times equal to your dexterity modifier(minimum of once).

Dexterous Dueler

Starting at 13th level, all melee weapons are considered 'Finesse' weapons.

Lonesome Duel

Starting at 17th level, you harness arcane energy, allowing you to separate yourself and your opponent from the rest of the battle field. During your turn you may use an action to pull yourself and any 1 target with 5 feet of you into a harmless demi-plane to the one you are currently on. Once on the demi-plane, the only way for either creature to leave is to slay the other creature on the demi-plane. You may use this feature once per long rest.

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