Base Class: Wizard
This school of magic focuses on no particular school of magic, but instead imbuing firearms with arcane power, making a deadly combination that is not to be taken lightly. This school was made to bolster wizards on the front line of battle, and requires a certain prowess in the arcane arts and firearms to even begin to learn it.
Firearm Research
Beginning when you select this school at 2nd level, you gain proficiency with firearms and tinkerer’s tools. You can also use a gun as an arcane focus. You may also use your Intelligence as your weapon modifier for firearms
Arcane Bullets
Beginning at 2nd level, you can weave magic into the bullets you fire. When you make an attack with a firearm you can spend a spell slot to increase the weapon damage of the attack by a number of d6 equal to the spell slot level, the attack counts as magical. Additionally you can forgo the attack and cast a spell through the bullet. You can cast a spell that takes an action to cast, the spells range is increased to the range of your firearm. Area of effect spells cast this way are focused on the bullet, but the direction of lines or cones can be chosen. Spells that require an attack role still require an attack role.
Quickshot
Starting at 6th level, you can quickly shoot another bullet after your attack. Once per day you can spend a spell slot of 1st level or higher when you shoot your firearm to fire again, You add the number of spell slot spend to the attack roll. Additionally you cannot use Arcane Bullets on this attack. You can also fix a gun after a misfire by performing a 10 minute ritual.
Rebound
Beginning at 10th level, you can spark your magic to redirect your bullet. A number of times a day equal to your Intelligence modifier, you cause your bullets to rebound. When you use your firearm, you can spend a spell slot of 1st level or higher to double the range on the firearm. This attack treats full cover as half cover, and half cover as no cover.
Arcane Target
Starting at 14th level, you can read a targets movements better when you deal damage with a spell. When you cast a wizard spell of 1st through 5th level that deals damage, you can choose 1 target that was hit by the spell, the next attack you make against that target has advantage to hit. You can use this ability a number of times equal to your Intelligence modifier.
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