Base Class: Warlock
Your patron is an ancient nocturnal moth-like entity who ruled over the night with their power. In ancient times this entity once ruled over the world with their control of the night and darkness. They spread their dust clouds to blot out the light and expanding their control over the world and was titled the Dusk King by lesser beings. They ruled for many years and have caught the attention of the most powerful celestials and so a war raged between the Dusk King and the celestials. Soon enough they were defeated and de-throned and casted into the dark reaches they came from. After slumbering after thousands of years, they have awoken and they want to reclaim what is rightfully theirs. The light has grown too strong for them to take over themselves, so they grab a mortal to serve as their emissary. They command their emissary's to spread their influence and give them a portion of their power to spread shadows throughout the land and rightfully reclaim the land they are owned.
Dust King's Pact Magic
1st- Catapult, Fog Cloud
2nd- Dust Devil, Pass Without trace
3rd- Spirit Guardians, Blink
4th- Giant Insect, Galder's Speedy Courier
5th- Insect Plague, Bigby's Hand
insect husbandry
At 1st level, your connection with your patron gives you command over the insects that serve under their control. You now learn the Infestation cantrip and can cast it without any components at will, it doesn't count towards your number of cantrips known.
Eyes of the Moth
At 6th level, your patron allows you through their eyes and see how they see. you gain 60 ft dark vision and if you already have dark vision it increases by 30 ft, gain proficiency in perception checks and expertise if you were already proficient, and once per short rest you can cast detect magic for free.
Shadowborne Messenger
At 10th level, your work in the shadows have made you adapt to your surroundings making your skin tone noticeably darker. When in darkness or dim light, as a bonus action you can create shadowy moth wings that grant 30 feet flight speed, and if you already have flight it counts as magical flight, These wings last for 3 turns
Knight of The Kings Guard
At 14th level the bond with the patron has allowed them to give the warlock the ability to summon a shadow creature from any area covered in dim light or darkness within 20 feet from the warlock for up to 10 minutes with concentration. The creature has human proportions but instead of a head and neck there is two giant red eyes and it also has giant moth wings. The creature is considered a fiend and its size is medium. This creature takes it's turn after yours.It's HP = 4* your warlock level + CON mod + CHA mod and has a flight speed of 30. The creature also shares your saving throws. It can only do a claw attack with a range of 5ft that has a bonus to attack rolls equal to the warlocks CHA mod + proficiency and deals 1d8 + your CHA mod. The creature lives to serve the warlock and will automatically attack any creature you consider a threat on its own will and will attack twice on an attack of opportunity. The warlock can give specific commands to the creature telepathically as a bonus action. If the creature is within 10 feet of the warlock, as a reaction any creature making a melee attack against the warlock has disadvantage as the creature uses its shadows to inhibit the attacker. if you are hit after the creature uses its reaction to protect you, it can retaliate with a claw attack from its cast shadows. Its AC is 13 + the warlock CHA mod. If the warlocks is hit while standing in dim light or darkness the warlock gets advantage on it's concentration saving throw. If the warlocks concentration is broken the creature disappears. This feature is regained after a long rest.
Previous Versions
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12/7/2019 6:00:50 AM
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12/7/2019 5:33:53 PM
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4/12/2020 12:08:06 AM
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4/12/2020 12:09:09 AM
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74
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4/12/2020 12:17:44 AM
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75
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4/12/2020 3:34:06 AM
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79
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