Paladin
Base Class: Paladin

A paladin who takes the Oath of Unity is, in all likelihood, the most dedicated and loyal friend you'll ever make. They are protectors at heart, not just interposing themselves between you and the danger at hand, but by also enabling their companions to better protect each other. The wise say there is strength in numbers, but the paladins of this Oath say instead that numbers alone isn't aren’t true strength; unity among your party, of focused mind and able body, of willing heart and razor-sharp intent, that is true strength

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options:

We Stand as One. Using your Channel Divinity as a reaction when you roll initiative, you can give yourself and friendly creatures within 30 feet of you a bonus to their initiative roll equal to your Charisma modifier. In addition, immediately before the first turn in combat, you can change your initiative to be immediately before or after that of an ally of your choice.

Unified Gathering. Using a bonus action, you invoke your Channel Divinity to let your touch affect all allies near you. Within the next minute, the next time you use your Lay on Hands feature, each friendly creature within 5 feet of you is affected by it in the same manner as the creature you touch.

Aura of Consonance

At 7th level, when an allied creature you can see within 10 feet of you is the target of an attack or a spell, you can use your reaction to magically switch places with the creature, causing you to become the target instead. Similarly, if you are the lone target of an attack or harmful spell, you can choose a willing creature within 10 feet of you as a reaction, causing you and your ally to switch places and causing the ally to become the target instead. In both cases, the ally must be a willing creature. The range at which you can switch places with a willing creature increases to 30 feet at 18th level.

Veil of Consensus

Starting at 15th level, while at least one ally is within 5 feet of you, holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack

Solidarity

Also beginning at 15th level, when you or an ally within 30 feet of you that you can see takes damage, you can use your reaction to divide that damage evenly among the creature that took the damage and any number of willing creatures within 30 feet of you. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses when you finish a long rest.

Beacon of Harmony

Beginning at 20th level, you can use an action to cast the hallow spell without expending a spell slot or material components, filling the spell’s area with holy radiance. An ally that starts its turn in the area, is affected by the sanctuary spell. When cast in this manner, you can only choose the Courage, Daylight, and Energy Protection options for the hallow spell and the spell lasts only until you next finish a long rest. Once you use this feature, you can’t use it again until you finish a long rest

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