Barbarian
Base Class: Barbarian

The Path of the Warlord grants the barbarian immense power on the battlefield, giving off powerful attacks and inspiring fear in the hearts of those who dare cross the barbarians path.

Savage Manuvers

Starting when you choose this path at 3rd level, you can perform certain combat maneuvers on the battlefield to annihilate your enemies. At 3rd level, you can use Savage Maneuvers during your battles. Although the options are open at all levels, you can only equip two Savage Maneuver at 3rd level. You can equip one more Savage Maneuver at 6th, 10th, and 14th level. Using a maneuver replaces either one of your attacks or an entire action as said in the maneuver description.

Alongside your Savage Maneuvers, you gain Warlord Dice, which take the form of d10's, that you use to perform your maneuvers. You start with a total of Warlord Dice equal to your Constitution modifier(minimum of 1) that you can use for one maneuver. You gain more Warlord Dice as your Constitution score increases and regain all use on a long rest

Some maneuvers require that a saving throw be made to resist some of the effects. Your Maneuver DC is your 8 + Strength modifier + proficiency bonus.

Battle Cry

Using your action, you can let out a fearsome scream that causes enemies to flee. Roll your Warlord Dice and the number you roll is how many enemies you can force to roll a Charisma Saving Throw against your Save DC. Any creature who fails the Save DC becomes frightened of you for a  number of rounds equal to your Charisma modifier. You can increase the rounds you frighten enemies by increasing your Charisma Modifier.

Bolster

You can forgo one of your attacks to instead gain temporary points. The number of temporary hit points you gain is equal to the Warlord Dice roll + Class Level. 

Cascade Frenzy

You can forgo all your actions to deliver a barrage of attacks to devastate enemies around you. Roll your Warlord Die, the result is how many extra attacks you get. Your turn then consists of regular attacks you can make with your actions and then followed by the extra attacks. When you do so, you can not do anything else on your turn.

Disarming Blow

When you attack your enemy and they are carrying a weapon, you can force them to drop their weapon. On a successful hit, roll the d10 to add extra damage and the creature must make a Strength Saving throw or drop their weapon.

Horde Destroyer

When surronded by multiple enemies, you can add a Warlord Dice to your intial attack to increase the number and hit more enemies.

Knockout

When facing a creature, you can forgo one of your attacks to stun them. Sunning can either be done by headbutting them, striking them the pommel of a weapon or any other methods that could cause disorientation. To do so, roll to attack the creature. If the attack lands, roll a Warlord Die and use that as the damage done by the strike. If the creature fails the Strength Saving throw against your Save DC, they are stunned. If they succeed, they still receive the damage done by the strike.

Spartan Kick

You can forgo one of your attacks and instead kick your enemies with brute force. When you kick an enemy, they need to make a Strength Saving throw against your Save DC. If they fail, they are kicked a number of feet equal to your Warlord Dice roll + Strength Score.

Stampede

When you take a dash action or use at least half your movement, you can grapple an enemy without having to stop. To do so, dash or use half your movement and when you approach a creature to grapple, add your Warlord Dice roll to your Strength Check against the creature. On success, you grapple the enemy and are able to carry them for the rest of your movement, throwing to the ground prone when you finish your movement. You can not grapple any creatures two sizes larger than you. 

Superior Resistance

After fighting relentlessly on the battlefield, The Barbarian has developed much stronger skin and gained resistance to Piercing, Slashing and Bludgeoning damage.

Two Handed

The Barbarian can now wield two great weapons. Alongside this, the Barbarian can ignore the Two-Handed requirement on weapons and use the highest damage die on the weapon.

Paralyzing Strength

When attacking, the barbarian can expend two of its Warlord Dice and strike one enemy in hopes of paralyzing its enemy. When the barbarian succeds in hitting an enemy, it can expend two Warlord Dice and increase the damage. If they choose to do so, the enemy must make a Constitution Saving throw agaisnt the Barbarians Save DC. If they fail, they become paralysed for a number of rounds equal to the Barbarian's Strength Modifier. If they succeed, then they do not become paralyzed. 

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