Fighter
Base Class: Fighter

warlords are fighters who excell at any weapon fighting, knowing how to use what weapons in any situation.

additional fighting styles

you gain 2 additional fighting styles;

choose from ;

archery, defence, dueling, great weapon fighting, protection, 2-weapon fighting, unarmed combat or throwing weapons

2-weapon fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Archery

gain +2 bonus to hit with ranged weapons

Defence

while wearing armor, you gain +1 AC

Dueling

You gain a +2 bonus to damage when wielding only a weapon in one hand.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Thrown Weapons

You can draw a weapon not in your hands that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.

Any weapon you have in hand, gains the thrown property with a range of 15/30 feet.

Unarmed Combat

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.

Master of War

you deal additional damage with any weapon equal to your proficiency modifier.

deadly efficiency

when you miss a weapon attack, you can use your reaction to hit instead.

Mind of a Warrior

you gain an additional reaction when using this abbility, you can do so a number of times equal to your wisdom modifier

these uses reset after a long rest.

Deadly Blows

you may use your reaction to cause a weapon hit to become a critical hit.

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