Base Class: Fighter
warlords are fighters who excell at any weapon fighting, knowing how to use what weapons in any situation.
additional fighting styles
you gain 2 additional fighting styles;
choose from ;
archery, defence, dueling, great weapon fighting, protection, 2-weapon fighting, unarmed combat or throwing weapons
2-weapon fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Archery
gain +2 bonus to hit with ranged weapons
Defence
while wearing armor, you gain +1 AC
Dueling
You gain a +2 bonus to damage when wielding only a weapon in one hand.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Thrown Weapons
You can draw a weapon not in your hands that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.
Any weapon you have in hand, gains the thrown property with a range of 15/30 feet.
Unarmed Combat
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.
Master of War
you deal additional damage with any weapon equal to your proficiency modifier.
deadly efficiency
when you miss a weapon attack, you can use your reaction to hit instead.
Mind of a Warrior
you gain an additional reaction when using this abbility, you can do so a number of times equal to your wisdom modifier
these uses reset after a long rest.
Deadly Blows
you may use your reaction to cause a weapon hit to become a critical hit.
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