Base Class: Druid
The Druids in the circle of Primitivism are rare and do not usually agree with other druids.
Primitive Lifestyle
When you choose this circle at 2nd level, you forgo any earthly treasures or any other sign of anything that could be considered wealth.
You lose proficiency with all armors and all weapons, and cannot gain them later.
You no longer need a spell casting focus.
In addition, you gain proficiency with unarmed attacks and add your wisdom modifier to your AC.
Bonded with Nature
Starting at 2nd level, your natural attunement to nature has grown stronger, allowing your spell save DC to be calculated by 8 + your profiency bonus + your wisdom modifier + your constitution modifier.
You also can use Wisdom instead of Strength or Dexterity for unarmed attacks or any natural attack while Wild Shaped.
Improved Spellcasting
Starting at 3rd level, the number of spells you can prepare is equal to your Wisdom modifier + your Constitution modifier + your Druid level.
Resilience of the Forest
Starting at 6th level, you are immune to the Blinded, Deafened and Prone conditions.
In addition you also have resistance to poison damage and advantage on saving throws against poison.
Verdant Ward
When you reach 10th level, you have resistance to damage from spells and you are immune to disease.
In addition, you can now use your Wild shape feature a number of times equal to your Wisdom modifier between Long Rests.
Lord of the Woods
When you reach 14th level, you have advantage on all natural attacks while wild shaped.
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