Monk
Base Class: Monk

EMPTY MIND TECHNIQUES

Starting when you take this tradition at 3rd Level, you learn new ways to use your defensive skills. On your turn after patient defense is used, you can choose one creature that attacked you during the effect of patient defense. If you succeed on a Wisdom (Insight) check contested by the creature's Charisma (Deception) check, you my perform one of the following:

  • Gain 1 Advantage roll for any action you take against your chosen target. This benefit disappears at the start of your next turn.
  • Gain 1 Ki point to use against the chosen target. This also disappears at the start of your next turn
  • One target creature now has disadvantage on attack rolls on creatures other than you. In addition, you may give it advantage on attack rolls against you.                                            This effect disappears at the start of your next turn 

SIMULTANEOUS COUNTER

Beginning at the 6th Level, you can strike at the same time as the enemy in order to create devastating collisions that use their own power against them.                                                             Whenever a creature strikes you with a melee attack, you may spend 1 Ki point and use your reaction to make your own melee attack against them before the damage is rolled.                  For this attack, you use the damage dice of the opposing creatures attack. If the opponent is stunned or killed  by your attack, you take no damage. If not, resolve the triggering attacks damage as normal.                                                                                                                                                                                                                                                                                                       At 15th Level, your Simultaneous Counter now deals one extra Martial Arts die as damage.

SHARPENED INSIGHT 

At the 11th Level, your experience has made you a far more discerning individual. Whenever you make a Wisdom ability check you may spend 1 Ki point to roll an additional d20.            You choose which of the d20's is used for the ability check.

MUSHIN

Starting at 17th Level, you reach the pinnacle of the Empty Mind way. You gain the Following Benefits

  • Your Wisdom score increases by 2, up to a maximum of 22
  • If you use Empty Mind Techniques against a target that already has disadvantage on attack rolls, you automatically succeed the contest required to gain one of the benefits.

In addition, when you roll for initiative or as an action, you can spend 8 Ki points to gain the effects of the Foresight spell for a duration of 10 minutes.                                                                  You must complete a long rest before you can use this feature again.

Empty Mind Techniques

Starting when you take this tradition at 3rd Level, you learn new ways to use your defensive skills. On your turn after patient defense is used, you can choose one creature that attacked you during the effect of patient defense. If you succeed on a Wisdom (Insight) check contested by the creature's Charisma (Deception) check, you my perform one of the following:

  • Gain 1 Advantage roll for any action you take against your chosen target. This benefit disappears at the start of your next turn.
  • Gain 1 Ki point to use against the chosen target. This also disappears at the start of your next turn
  • One target creature now has disadvantage on attack rolls on creatures other than you. In addition, you may give it advantage on attack rolls against you.  This effect disappears at the start of your next turn

 

Simultaneous Counter

Beginning at the 6th Level, you can strike at the same time as the enemy in order to create devastating collisions that use their own power against them.                                                    Whenever a creature strikes you with a melee attack, you may spend 1 Ki point and use your reaction to make your own melee attack against them before the damage is rolled.             For this attack, you use the damage dice of the opposing creatures attack. If the opponent is stunned or killed by your attack, you take no damage. If not, resolve the triggering attacks damage as normal.

  At 15th Level, your Simultaneous Counter now deals one extra Martial Arts die as damage.

 

Sharpened insight

At the 11th Level, your experience has made you a far more discerning individual. Whenever you make a Wisdom ability check you may spend 1 Ki point to roll an additional d20.       You choose which of the d20's is used for the ability check.

 

Mushin

starting at 17th level you gain the following benefits

Your Wisdom score increases by 2, up to a maximum of 22
If you use Empty Mind Techniques against a target that already has disadvantage on attack rolls, you automatically succeed the contest required to gain one of the benefits.
In addition, when you roll for initiative or as an action, you can spend 8 Ki points to gain the effects of the Foresight spell for a duration of 10 minutes.                                                                                      You must complete a long rest before you can use this feature again.

Previous Versions

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8/24/2018 2:08:42 AM
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