Base Class: Fighter
A fighter that has learned to use their shield for more than just defense, but on the offense as well. They can use their shields to deflect blows back at their attackers as well as use their shield as a weapon itself. The more experienced shieldmaidens have even learned to use an extra shield instead of a weapon.
Weaponized Shield
Beginning when you choose this archetype at 3rd level, you can use your shield as a weapon. You add your strength modifier and proficiency bonus to attack rolls and your strength modifier to your damage rolls while using your shield as a weapon. Your shield counts as a weapon for any spells and class abilities.
The damage die for your shield is a D4. It increases to a D6 to at level 5, a D8 at level 7, and a D10 at level 10.
Shield Parry
Starting at 7th level, when an enemy misses you with a melee attack you can use your reaction to make an attack with your shield against that enemy.
Sturdy Ground
At 10th level, you can have become hard to restrain. You have advantage on all saving throws against being grappled or restrained. You also gain advantage on any checks to free yourself.
You must be wielding a shield to gain this effect.
Superior Defense
Starting at 15th level, you can reduce the damage of an attack by your fighter level plus your shield's armour class once per round.
You must be wielding a shield to use this ability.
Shield Wall
At 18th level, you have become an expert in using shields. You may now equip a shield in each hand. Using your second shield counts as an offhand weapon and uses the rules for dual wielding fighting.
You can add the armour class from both shields when using your Superior Defense ability.
Comments