Base Class: Cleric
Servants of Goddess Fina, Time Domain clerics are granted abilities that let them see the past and even control time itself.
Timeline Shift
you roll initiative twice and choose whether to go with your first or second roll
Channel Divinity: Hindsight
You can see the past. Unless the spell is enhanced by magical means, the ranges are as follows:
Level 2: up to 3 hours prior.
Level 3: up to 12 hours prior.
Level 4: up to 24 hours prior
Level 5: up to 3 days prior
Level 6: up to 1 week prior
Level 7: up to 2 weeks prior
Level 8: up to 1 month prior
Level 9: up to 3 months prior
Level 10: up to 6 months prior
Level 11: up to 1 year prior
Level 12: up to 5 years prior
Level 13: up to 7 years prior
Level 14: up to 10 years prior
Level 15: up to 15 years prior
Level 16: up to 20 years prior
Level 17: up to 50 years prior
Level 18: up to 100 years prior
Level 19: up to 200 years prior
Level 20: up to 500 years prior
Time Strategist
You gain an extra reaction in combat.
Spellcasting Potency
You add your Wisdom modifier to the damage or healing dealt with any cantrip. (if you already add it, add it twice)
Channel Divinity: Time Halt
You can buy yourself extra time.
You have an extra 2 hours of the day, granted by your goddess. If you activate the spell e.g. at midnight it can seem like midnight lasts an hour. No-one knows why. That way you can buy yourself a 26-hour long day.
You can for example activate the spell for only 5 minutes at a time, several times a day, or for up to 2 hours at once. The 2 hours time reserves for you to use refresh at 6:00 AM.
If you channel divinity for less than 1 minute you can completely halt everyone's actions. Halting time that way requires a 1 hour cool down to use in that way again.
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