Cleric
Base Class: Cleric

Servants of Goddess Fina, Time Domain clerics are granted abilities that let them see the past and even control time itself. 

Timeline Shift

you roll initiative twice and choose whether to go with your first or second roll

Channel Divinity: Hindsight

You can see the past. Unless the spell is enhanced by magical means, the ranges are as follows:

Level 2: up to 3 hours prior.

Level 3: up to 12 hours prior. 

Level 4: up to 24 hours prior

Level 5: up to 3 days prior

Level 6: up to 1 week prior

Level 7: up to 2 weeks prior

Level 8: up to 1 month prior

Level 9: up to 3 months prior

Level 10: up to 6 months prior

Level 11: up to 1 year prior

Level 12: up to 5 years prior

Level 13: up to 7 years prior

Level 14: up to 10 years prior

Level 15: up to 15 years prior

Level 16: up to 20 years prior

Level 17: up to 50 years prior

Level 18: up to 100 years prior

Level 19: up to 200 years prior

Level 20: up to 500 years prior

Time Strategist

 

You gain an extra reaction in combat. 

Spellcasting Potency

You add your Wisdom modifier to the damage or healing dealt with any cantrip. (if you already add it, add it twice)

Channel Divinity: Time Halt

You can buy yourself extra time.

You have an extra 2 hours of the day, granted by your goddess. If you activate the spell e.g. at midnight it can seem like midnight lasts an hour. No-one knows why. That way you can buy yourself a 26-hour long day.

You can for example activate the spell for only 5 minutes at a time, several times a day, or for up to 2 hours at once. The 2 hours time reserves for you to use refresh at 6:00 AM. 

If you channel divinity for less than 1 minute you can completely halt everyone's actions. Halting time that way requires a 1 hour cool down to use in that way again. 

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