Fighter
Base Class: Fighter

Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in Performance and Intimidation if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Showmanship Starting at 3rd level, when you bring a creature to 0 hit points you may make a brilliant takedown to inspire up to three allies within 30 feet until the start of your next turn. Whenever an inspired creature makes an attack roll or a saving throw, it can add a 1d6 to it. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain uses when you finish a Short or Long Rest. Your Showmanship die changes when you reach certain levels in this archetype. The die becomes a d8 at 7th level, and a d12 at 15th level. If you choose to use Showmanship, you cannot use Demoralize

Demoralize Starting at 7th level, when you bring a creature to 0 hit points you may make a fearsome finisher to frighten up to three creatures within 30 feet until the start of your next turn. A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. Additionally the creature can't willingly move closer to the source of its fear. If you choose to use Demoralize, you cannot use Showmanship.

Sharpened Showmanship At 10th level, you can choose to use either Showmanship or Demoralize on a critical hit.

Eager to Perform Starting at 15th level, your lust to perform thrusts you into battle. When rolling initiative you add your Charisma modifier to the result.Additionally at the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. You have advantage on attack rolls against any creature that hasn't taken a turn in combat yet, additionally you can choose to use either Showmanship or Demoralize.

Put on a Show Starting at 18th level, you become the embodiment of performance in battle. Whenever you would be able to perform either Showmanship or Demoralize, you may now perform both if able

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in Performance and Intimidation if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies

Showmanship

Starting at 3rd level, when you bring a creature to 0 hit points you may make a brilliant takedown to inspire up to three allies within 30 feet until the start of your next turn. Whenever an inspired creature makes an attack roll or a saving throw, it can add a 1d6 to it. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain uses when you finish a Short or Long Rest. Your Showmanship die changes when you reach certain levels in this archetype. The die becomes a d8 at 7th level, and a d12 at 15th level. If you choose to use Showmanship, you cannot use Demoralize.

Showmanship

when you bring a creature to 0 hit points you may make a brilliant takedown to inspire up to three allies within 30 feet until the start of your next turn. Whenever an inspired creature makes an attack roll or a saving throw, it can add a 1d6 to it. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain uses when you finish a Short or Long Rest.

Demoralize

Starting at 7th level, when you bring a creature to 0 hit points you may make a fearsome finisher to frighten up to three creatures within 30 feet until the start of your next turn. A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. Additionally the creature can't willingly move closer to the source of its fear. If you choose to use Demoralize, you cannot use Showmanship.

Sharpened Showmanship

At 10th level, you can choose to use either Showmanship or
Demoralize on a critical hit.

Eager to Perform

Starting at 15th level, your lust to perform thrusts you into battle. When rolling initiative you add your Charisma modifier to the result. Additionally at the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. You have advantage on attack rolls against any creature that hasn't taken a turn in combat yet, additionally you can choose to use either Showmanship or Demoralize.

Put on a Show

Starting at 18th level, you become the embodiment of performance in battle. Whenever you would be able to perform either Showmanship or Demoralize, you may now perform both if able

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