Rogue
Base Class: Rogue

The Dread Stalkers- depending on who you ask- are either an order of assassins or specters of death itself. The members of this guild preserve ancient techniques, passed down through generations, by which a man becomes a spirit and how that spirit can kill. Upon being inducted, new members are given ghostly white or horrific black porcelain masks to hide their identities and a dossier for their first mission: to kill their target in public in broad daylight, and escape without a trace, invisibly vanishing into the air.

Horror Step

Starting at 3rd level, when you make a successful Hide check, you can teleport up to your movement speed to a location you can see.

Frightful Attack

Starting at 3rd level, when you hit a creature with a Sneak Attack immediately following a Horror Step, you can cause the target to make a Wisdom saving throw (DC 8+ your proficiency bonus+ your Dexterity modifier) or become frightened of you. The target can repeat the saving throw at the end of its turn, ending the effect on a success. Once a creature has been frightened by this ability, it can’t be frightened by it again for 24 hours.

Deathly Silent

Starting at 9th level, you have trained yourself to make almost no noise while stalking targets. You have advantage on Stealth checks involving sound, and you cannot be detected by creatures using tremorsense.

Starting at 13th level, you gain the ability to designate a quarry. This mark lasts for 24 hours or until your next long rest. While marked, you instinctively know where the creature is, can hear their surface thoughts, and once per long rest can teleport to them if they are within 5 miles of you.

Mind Warp

Starting at 17th level, you know and can cast Modify Memory once per long rest. When you cast Modify Memory in this way, the target has disadvantage on its saving throw as long as you are hidden.

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