Base Class: Warlock
You have joined a coven of witches, a group of warlocks led by an old, powerful witch or even a lesser god or goddess of magic. A coven's motives vary from group to group, and are often determined at least in part by the individual motives of the leader. You are likely seen as a small part of the whole, and will often be called on or granted the ability to call on others of your coven to help. Leaders of such covens often come in councils of three. Such councils include Clotho, Lachesis, and Atropos; the Morrigan; the Norns; or Artemis, Demeter, and Hecate. Some covens are led by individual witches instead, including Circe, Morgan le Fay, or Marie Laveau. Regardless of the individual leadership of the coven, such warlocks draw power from their bond with others and find strength in numbers.
Coven Expanded Spells
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Bless, Sleep |
| 2nd | Augury, Warding Bond |
| 3rd | Conjure Animals, Plant Growth |
| 4th | Compulsion, Divination |
| 5th | Geas, Scrying |
One of the Fold
Starting at 1st level, you have advantage on History and Arcana checks, and intrinsically know where other members of your coven are. If a member of your coven is within a mile of you, you can telepathically communicate with them freely, but such conversations require concentration.
Shared Pain
Starting at 6th level, you gain the ability to draw on the strength of your coven to protect you- but they draw on your strength as well. For one minute, you gain resistance to all forms of damage except psychic and necrotic. You will gain non-damaging cuts and bruises from time to time due to witches in your coven using this ability, which recharges after a short or long rest.
Supreme Clarity
Starting at 10th level, you can use your action to end one mind altering effect on yourself.
Call of the Coven
Starting at 14th level, you can call upon others in your coven to help you out of tight spots. When you call your coven, it takes a full action, and a number of members of your level equal to your Charisma modifier arrive, allowing you one of the following options for one round:
- You can cast one spell of your choice from any spell list of a level equal to your highest mystic arcanum.
- Spells you cast and actions you take until the end of your next turn have bonuses to their damage equal to your Charisma modifier, and are treated as if you rolled a natural 20.
- Each member of your coven gains an action during your turn that can be used to make an attack, cast a spell of 5th level or lower, or use an object. Unless your DM says otherwise, members of your coven have access to the same items and spells, and use your stats to cast and attack. This ability can be used once per long rest. At the end of each long rest, roll 1d20. On a 1, you lose a spell slot due to being called by the coven to assist another.
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