Warlock
Base Class: Warlock

Your patron is an elder force in the world that veers capriciously between its maternal and destructive instincts. Such creatures smother those they hold dear with doting attention and reject those set against them with ruthless cruelty, often oscillating between these extremes seemingly without prompting. You have chosen a spiteful and suffocating patron, one whose nature you find yourself more and more mimicking.

Beings of this sort include: Aradia, mother of witchcraft, Baba Yaga, the evil woman, and Hecate, queen of witches.

Crone Expanded Spells

The Crone lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Animal Friendship, Bless
2nd Augury, Enhance Ability
3rd Bestow Curse, Remove Curse
4th Conjure Woodland Beings, Locate Creature
5th Contagion, Hallow

Witch's Cackle

Starting at 1st level, you know the bane spell, and can cast it as a 1st level spell three times per long rest without expending a spell slot. Additionally, you can channel the mad fury of the Crone to extend the duration of your fate-twisting effects. As a bonus action, you cackle madly. Any creature within 30 feet of you that is under the effect of a concentration spell cast by you has the duration of that effect extended by one round (until the end of your next turn). Each time you cackle, targets may make a new saving throw against any effects that are extended by this class feature.

Blood Magic

Starting at 6th level, when you cast a spell you can call out to your companions to shed blood and grant you additional power. One ally within 30 feet of you can spend their reaction to take 1d6 necrotic damage per level of the spell slot, effectively empowering the spell. If your spell includes a spell attack roll, you gain advantage. If the spell includes a saving throw, the target creatures gain disadvantage on that roll.

Walking Hovel, Flying Broom

Starting at 10th level, you gain the ability to cast Animate Objects and Fly. Once you cast each spell you cannot cast it again until you complete a short or long rest.

Witch's Transformation

Starting at 14th level, you know the Polymorph spell, and can cast it once per long rest without expending a spell slot. Creatures polymorphed without a spell slot become neutral toward you for the duration, unless you do something to anger them.

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