Base Class: Fighter
Ever the vanguard, when thrust into battle they bare their shields with deadly efficiency to devastate their opponent's attacks in defense of their allies. Where battle is thickest is where you will find these warriors stemming the forces of opposition.
Lethal Bulwark
When you forgo the use of a standard melee weapon your skill with the shield grants you an additional +1 to AC in addition to your shield statistics. In addition, you can use your shield to attack with proficiency to deal 1D10 bludgeoning damage.
Stoic Interdiction
When an ally is within 5ft of you is attacked, before the damage dice have been rolled, you can use your reaction to intercede. Choose to either protect your ally, adding your Stalwart Defender and shield bonus to your ally's AC, or stepping into the line of danger and redirecting the attack to you.
Lights Out
Use the strength of your shield are to make a devastating blow. On a successful hit, you deal 2D10 bludgeoning damage. In addition, the target must make a constitution saving throw with your DC being 8+ your strength modifier + your proficiency bonus. On a failed save the target is knocked prone and is stunned till the end of your turn. You can use this ability equal to your strength modifier (no less than once). Once used, you regain full use of this feature upon a long rest.
Shield Wall
Your skill at defense has increased to the point that when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and instead take no damage.
Ardent Aegis
Your AC bonus from Lethal Bulwark is increased to +2. In addition, any critical hits grant you an additional attack during your turn.
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