Barbarian
Base Class: Barbarian

As a bruiser, you are able to better control the battlefield, whether it be in the form of taking damage or dealing it. 

Brawler

You are accustomed to a much more dynamic style of combat, blending unarmed strikes and unusual weapons into your fighting style. Starting at 3rd level, you gain the following benefits:

You are proficient with all Improvised Weapons.

Your unarmed strikes deal 1d4 damage.

After a successful melee attack, grapple, or shove, you can use your bonus action to make an unarmed melee attack, a grapple, or a shove.

Resilience

You are much harder to knock down while raging. Starting at 6th level, you gain the following benefits while raging:

You gain resistance to all damage except psychic damage.

You cannot be knocked prone unless you become unconscious.

Master of Fear

You better know how to get into your opponent's mind while mastering your own. Starting at 10th level, you gain the following benefits:

You gain proficiency in the Intimidation skill. If you are already proficient with this skill, you gain expertise with it instead.

You gain proficiency in Wisdom saving throws.

While raging, you can't be charmed or frightened. If you are charmed or frightened, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage.

When you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one creature you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can’t be frightened by you in this way for 1 hour. You can use this demoralization to allow for a bonus action granted by the Brawler feature, and you can demoralize as a bonus action using the same rules as the Brawler feature.

Unstoppable

Starting at 14th level, you can choose to become unstoppable when you enter a rage. If you do so, for the duration of the rage your speed cannot be reduced, and you are immune to the paralyzed and stunned conditions. If you are paralyzed or stunned, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage.

When your rage ends, you suffer one level of exhaustion.

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