Base Class: Druid
Circle of Steve druids devote their time to Steve, rather than nature itself. Druids within the Circle of Steve often spend their time learning the practices of necromancy, and seek immortality through undeath. Many become power-hungry, just as their Lord Steve was. Above all, they value power over others, and will sacrifice anything to achieve it.
Nobody is entirely aware of how or why this Circle was created. The current understanding is that some druids began to pledge themselves to Steve, and other druids followed suit. Steve saw this and liked this, so he granted them the power necessary to create their own Circle, under his rule of course.
Sorcerer Cantrip
When you choose this circle at 2nd level, you learn one additional cantrip of your choice from the sorcerer spell list.
Conjure Undead
Starting at 2nd level, you can summon a number of zombies equal to your Wisdom modifier (minimum of one) as a bonus action on your turn. The zombies are present for 1 hour, or until they drop to 0 hit points. You may only use this feature a number of times equal to your level, and you regain expended uses at the end of a long rest.
Additional Spells
At 3rd level, your following of Lord Steve has made him grant you additional power, in the form of extra spells from the sorcerer spell list.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| DRUID LEVEL | SPELLS |
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3rd |
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5th |
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7th |
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9th |
Shield of Steve
At 6th level, you gain resistance to one damage type of your choice, or immunity to a condition. You gain an additional damage resistance/condition immunity at 8th, 12th, 16th, and 19th level.
Undead Shape
When you reach 10th level, you can use your wild shape to transform into an undead creature of your choosing, with a maximum CR of 3. The normal rules for wild shape apply to this feature.
At 14th level, the CR maximum increases to 4. When you reach 18th level, the CR maximum increases to 5.
Steve's Luck
Upon reaching 14th level, you can use a bonus action to gain a bonus to any attack roll, ability check, or saving throw you make within the next minute equal to your level. You may only use this feature a number of times equal to your level, and you regain expended uses at the end of a long rest.
Previous Versions
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4/20/2020 2:46:54 AM
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Posted Nov 23, 2023Amazing
but I never played a Druid