Base Class: Warlock
Note: This is a rewrite of the original Seeker Patron that appeared in Unearthed Arcana's The Faithful supplement. Some of the features have changed or have been updated due to critic response.
Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker.
Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker’s role.
The Seeker Features
| Warlock Level | Feature(s) |
|---|---|
| 1st | Expanded Spell List, Gift of the Star Seeker, Shielding Aurora |
| 6th | Rift Strider |
| 10th | Amongst the Cosmos |
| 14th | Astral Sequestration |
Expanded Spell List
The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | identify, guiding bolt |
| 2nd | see invisibility, locate object |
| 3rd | clairvoyance, blink |
| 4th | arcane eye, locate creature |
| 5th | legend lore, scrying |
Gift of the Star Seeker
Starting at 1st level, your patron imbues you the power to guide yourself as a purloiner of knowledge. You learn the Guidance cantrip and gain proficiency in either History, Investigation, Religion or Arcana. If you already have proficency in those skills, you may choose another skill of your choice.
Shielding Aurora
Also at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you or a creature that you can see within 30 feet of you. Until the end of your next turn, the creature gains resistance to all damage, and if a hostile creature ends its turn within 10 feet of the protected creature, it takes radiant damage equal to your warlock level + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Rift Strider
At 6th level, you learn how to briefly cross through rifts in the fabric of space whenever you use magic.
Right before or after you cast a warlock spell of 1st-level or higher, you can immediately teleport to an unoccupied space that you can see within distance. The distance is equal to five times the expended spell slot's level in feet.
Amongst the Cosmos
At 10th level, your connection to the astral heavens has granted you additional innate abilities.
You no longer need to breathe, and you gain resistance to fire damage and cold damage. Your body also no longer ages, unless by magical means.
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
Previous Versions
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4/21/2020 7:14:45 AM
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UA; Rewritten Version 1
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Coming Soon
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4/21/2020 7:16:49 AM
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4
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0
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Coming Soon
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