Base Class: Warlock
Your patron is the former balor Naviask. This entity that you've bound yourself to once pursued the total annihilation of the Feywild but fell into Titania of the Summer Court's trap. The fey queen's magic changed his mission of destruction into one of restoration, sending him to the ruined wastes of Xhorhas to heal the scarred landscape.
Being connected to such an entity has changed your worldview drastically. Where once there may have been hatred for the circumstances of your environment, there may now be a fervent passion for it's mending. Just as your patron walks the wilds to heal corrupted wounds, so shall you journey forth and aid in his mission's completion.
Expanded Spell List
The Redeemed lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Redeemed Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
cure wounds, healing word |
|
2nd |
healing spirit, lesser restoration |
|
3rd |
mass healing word, beacon of hope |
|
4th |
aura of purity, guardian of nature |
|
5th |
wrath of nature, greater restoration |
Bestial Companion
Starting at 1st level, you gain the service of a spirit sent by Naviask to assist you. The spirit assumes the form and game statistics of a beast of challenge rating 0, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
While the beast is within 5ft of you, you gain darkvision with a range of 60 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. Likewise, while within 5ft of you, the beast can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
You can see through the beast's eyes and hear what it hears while it is within 100 feet of you.
In combat, the beast goes on your initiative. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
The beast doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
The beast vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.
At the end of a short or long rest, you can call the beast back to you—no matter where it is or whether it died—and it reappears within 5 feet of you. If the beast is already within 100 feet of you at this time, you may have it shift into the form of another beast challenge rating 0.
One with the Beast
At 6th level, you gain the ability to merge with your beast spirit. As a bonus action when your beast is within 5 feet of you, your body merges with your beast’s form. While merged, you become the size of the beast's form, you replace your speed with the beast's, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your beast being within 5 ft of you. As an action, you and the beast return to normal.
Repel the Otherworldly
Starting at 10th level, you can choose one creature type from among fiends, aberrations, and undead when you finish a short or long rest. You gain resistance to damage from and advantage on saving throws against spells cast by creatures of that type.
Guide the Lost
Starting at 14th level, when a fiend, aberration, or undead creature within 30 feet of you is reduced to 0 hit points, you may use your reaction to temporarily channel the spirit of your bestial companion into it.
The target makes a charisma saving throw against your spell save dc. If the target succeeds, it is able to retain its personality and everything that would normally happen upon it reaching 0 hit points will occur as normal. If the target fails, its soul is overwhelmed and merges with your beast. For the duration of this ability, it mechanically takes the place of your bestial companion while retaining its statistics. This possession lasts for 24 hours or until you end it as an action, at which point your bestial companion reappears at your side and the creature vanishes. If you are on the material plane as this happens, it is sent to your patron to be shown the light and join the ranks of restoration. If you are on another plane of existence, it returns to its home plane.
You cannot use this feature if a creature is currently bound with your bestial companion.
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