Base Class: Wizard
It teaches techniques that empower a practitioner’s weapons, while also providing methods for wizards to bolster their own defenses.
Hardened Body
At level 2, Years of intense training of both mind and body has gotten you to where you stand on par with the best fighters. When you gain this subclass you Gain proficiency in athletics and acrobatics.
Arcane Weapons
At level 2, You have learned how to install some of your acquired magic potential inside of a catalyst. This catalyst can be any weapon you are proficient in. When you attack with that weapon, you can use your intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls. This weapon can act as your arcane focus as well. This benefit lasts until you long rest and may use it on another weapon you are proficient in.
Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the attack action on your turn.
Arcane Defense
At level 10 Your magic surplus makes it able so you must make a saving throw, you gain a bonus to the saving throw equal to your intelligence modifier (with a minimum bonus of +1). You must be conscious to grant this bonus
Ultimate Battle Magic
At level 14, With your power reaching higher levels you you put out an aura of magical resistance. You are now resistant to bludgeoning, piercing, and slashing that is non magical . As well you learn to cast any cantrip as a bonus action.
Previous Versions
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4/22/2020 12:29:57 AM
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4/22/2020 12:33:12 AM
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4/22/2020 12:35:02 AM
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2.0
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