Base Class: Cleric
The realm of dreams is like a vast ocean, at times it can be calm and still. But at times it can roar and tear like a sea of beasts. A cleric of this domain has mastered the ability to travel through these tides of emotion and even harness them for their use. Choosing to exist between the realm of reality and dream, they walk often alone through the dreams and nightmares of those around them, ever walking towards the eternal sunrise before them. Waiting for the night to end.
Steadfast Desires
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Charisma saves and immunity to being frightened or charmed. This blessing lasts for 1 hour or until you use this feature again.
Channel Divinity: Pocket of Tranquillity
Starting at 2nd level, you can use your Channel Divinity to summon a bubble of the Dream Realm to your dimension.
As an action, you reach out your holy symbol and summon a 30ft wide Bubble around yourself or an area within 60 ft of you for 1 minute, The ground appears as a still lake filled with stars and comets, the surface ripples as you walk over it.
For the duration, any creature that enters the bubble gains the following effects: any creatures deemed hostile to you treats the area as difficult terrain as they sink into the surface, any attacks made are done so with disadvantage, any spells cast that would also inflict damage are also done at disadvantage. Any healing done within the bubble regains the max number of hit points available that spell or potion.
Channel Divinity: Robe of Dreams
Starting at 6th level, you can use your Channel Divinity to touch a willing creature, including yourself and have them take on the appearance of a dream or a nightmare.
As an action, you can touch a willing creature including yourself, They become robed in white light (if its a dream) or dark purple smoke (if its a nightmare). Once you do this all enemies that can see the creature must make a Wisdom saving throw and beat your spell save DC. Apon a success the enemy does not see anything differently. On a failed save the enemy is either charmed by the creature (if its a dream) or frightened (if its a nightmare) for 1 minute. The affected creatures make a wisdom saving throw at the start of each of their turns to try and resist the image.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the waters of the Dream Realm. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Being of Desires
At 17th level, you can Take on the form of a Being from the Dream Realm for 1 minute. Your body grows in size and sports large white-feathered wings, your skin turns a dark blue, your eyes fill with light, two straight horns sprout up from your forehead with a halo around them and you gain an extra pair of arms.
As an action you can become a Being from the Dream Realm you gain the following effects:
- Your type becomes Celestial
- Your size becomes giant
- You lose all ground movement, but gain a flight speed of 35ft and can hover
- You double the number of actions you can take
- You gain an additional 3d8 radiant damage to all attacks
- Your armour class is 20,
This can be done once per long rest
Previous Versions
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4/22/2020 12:54:52 AM
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Coming Soon
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