Warlock
Base Class: Warlock

When in service to Mortitia you will be obligated to destroy all undying. In return you you will be given a full life in mortality and a place at her side in the after life. If you fail in her service or openly rebel the Goddess of death may call you to her realm sooner rather than later. 

Expanded Spell List

Mortitia lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Mortitia Expanded Spells 

SPELL LEVEL SPELLS

1st

Divine Favor, Guiding Bolt

2nd

Lesser Restoration, Prayer of Healing

3rd

Lightning Bolt, Speak with Dead

4th

Wall of Fire, Greater Invisibility

5th

Hallow, Conjure Elemental

 

Toll The Dead

Starting at first level you have the cantrip Toll The Dead. As a servant of Mortitia you are given gifts to help balance the scales of the world. When a mortal beings is supposed to die and go to the afterlife, you are there to make sure it happens. 

Destroy Undead

Starting at 6th level you can channel the power of the underworld to cast Turn undead once per short rest. Any undead who fail a wisdom saving trow must turn and run away from you. If the undead are of a challenge rating of 2 or lower they are destroyed.

Iron Will

Beginning at 10th level, Mortitia teaches you how to turn psychic magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your spell save DC or be charmed by you for 1 minute or until they take any damage.

Grave Rejection

Starting at 14th level, Mortitia's calling as her servant allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d10 + your Charisma modifier, and it is blinded until the end of the current turn.

 

Once you use this feature, you must take a long rest until it can be used again.

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