Paladin
Base Class: Paladin

Some paladins are given dominion over life and death, and set to follow their god's wishes for who should live and die. They act as the gatekeepers between life and death.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options..

Bringer of Death

As an action, you present your holy symbol and bring destruction to your enemies. Up to 6 creatures you choose that are in a 30 foot radius from you take 2 d8 necrotic damage. This increases to 4 d8 at 8th level, 6 d8 at 14th level, and 8 d8 at 18th level.

Bringer of Life

As an action, you present your holy symbol and bring life to your allies. Up to 6 creatures you choose that are in a 30 foot radius heal 1d 6 hit points. This increases to 3 d6 at 8th level,  5 d6 at 14th level, at 7 d6 at 18th level.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Shield of Faith, Cure Wounds

5th

Aid, Branding Smite

9th

Feign Death, Revivify 

13th

Aura of Life, Death Ward

17th

Destructive Wave, Raise Dead

Aura of Death Warding

Starting at 7th level, if any member of your party is within 10 feet of you, they may add your proficiency modifier to their death saving throws.

At 18th level, the range of this aura increases to 30 feet.

Defender of Life

Beginning at 15th level, when you deal damage to an enemy you can heal an ally within 60 feet of you for 4 d8 hit points, and when you heal an ally, you can damage an enemy within 30 feet of you for 4 d8 necrotic damage. 

Death Defiance

Once per short rest, when you or an ally within 60 feet of you drops to 0 hit points, you can heal yourself or them for 50 hit points, and have an enemy within 30 feet take 50 points of necrotic damage.

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