Base Class: Rogue
For rogues poison is always a help, but for some it is a neccessity.
You have in depth knowledge of poisons, venoms, and philtres to the point where a handful of them are harmless to you. Assassins of stealth follow this archetype, but so do enterprising aristocrats and clever courtesans.
Many of these kind are worshipers of Talona, mother of poisons, whether in her beautiful or terrible form.
Henbane Hand
You gain immunity to common poison and resistance to all poisons. You are immune to a number of poisons and venoms of your choice equal to your proficiency bonus, from the poison list. At 9th Oil of Taggit may be added and Torpor at 13.
Any poison you are immune to can be produced in an hour for 50 gp or in four hours.
Poison List
> Assassin's Blood
> Essence of Ether
> Serpent's Venom
> Burnt Othur Fumes
> Truth serum
> Pale Tincture
>Drow Poison
>Malice
>Crawler's Mucus
>Oil of Taggit (9th)
>Torpor (13th)
Hand of Carceri
At 3 you gain proficiency with a poisoner’s kit if you don’t already have it. You can alter a poison’s application that you are immune to. The poison, once consumed by you, can then be changed in its application to contact, injury, consumption, or inhalation. This property can only be changed once per dose.
Hand of Glory
At 9 level your biology becomes so immersed with the poisons you are immune to that they can be stored within you. You contain one dose of each poison you are immune to. These poisons can be applied via bodily fluids as an action.
Additionally, your body can change these poisons to acid damage or necrotic damage, thus overcoming poison immunity
Envenomed Touch
At 13 level you have gained mastery of your biology to the point that you can apply poisons within it as a bonus action. This could be applying to a weapon, putting poison in your spit, or on your skin.
Hand of Talona
At 17 level you gain immunity to all poisons.
Comments