Druid
Base Class: Druid

An ancient lineage, the Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos. Many druids of this circle keep detailed records of the stars and their effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples—any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.

Star Map

You've created a star map as part of your study of the heavens. The map is a Tiny object and can serve as a spellcasting focus for your druid spells. You decide what form the object takes, or you can determine what it is by rolling on the Star Map table.

  1. A scroll of living wood that aligns with heavenly bodies
  2. A stone tablet with fine holes drilled through it
  3. A speckled owlbear hide, tooled with raised marks
  4. A collection of maps bound in an ebony cover
  5. A crystal that projects starry patterns when placed before a light
  6. Tempered glass disks that align to depict constellations

If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.

Cosmic Fortune

You learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your star map for fortunes. When you do so, roll a d12. You gain one of the following possible fortunes. You can activate the fortune you roll any time within the next 24 hours or your next long rest as a bonus action, targeting a creature within 30ft of you. When you target a creature with a fortune, you may not do so again until the creature's fortune as worn off. 

 

d12 fortunes

1

Virgo - For one hour, If the granted creature is rolling to determine an amount of HP healed, the creature may treat the role as the maximum value possible. If applied during short rest, the creature may treat any Hit Die rolls as the maximum value possible as well.

2

Taurus - For one hour, give a +2 Bonus to AC to one creature as well as advantage on STR ability checks.

3

Leo - For one hour, grant one creature darkvision with a range of 30 ft. In addition, the target gains resistance to fire damage for the duration of Leo.

4

Scorpio - For one hour, give one creature advantage on stealth checks. In addition, hide the creature from divination spells.

5

Pisces - For one hour, grant one creature advantage on CHA ability checks. In addition, targets that fall charmed against creatures with Pisces make saving throws to end the effect with disadvantage.

6

Sagittarius - For one hour, grant one creature an extra attack per round if the target takes the attack action. In addition, target effected by Sagittarius gains temporary HP equal to half your WIS score rounded down. 

7

Cancer - For one hour, grant one creature the ability to make any death saving throws with advantage. In addition, if the target succeeds three saving throws, the target regains consciousness (rather than stabilizes) with temp HP equal to half of the casting Druid's wisdom score rounded down.

8

Capricorn - For one hour, grant one creature double movement speed and jump height. In addition, the target effected by Capricorn may use their bonus action to dash. 

9

Libra - Grant one creature a pool of d6 healing dice. The amount of dice you are able to give is equal to your WIS modifier (minimum of 1). The pool of dice last until the target's next long rest. 

10

Gemini - For one hour grant one creature advantage on INT ability checks. In addition, grant immunity to the charmed or frightened conditions.

11

Aquarius - For one hour, grant one creature expertise in a tool or musical instrument. In addition, for one time during this hour, when an attack roll is made against the target effected by Rose, the target may roll a d20, and then choose whether the attack uses the attacker's roll or theirs.

12

Aries - For one hour, grant one creature resistance to bludgeoning, piercing, and slashing damage.

 

Circle Spells

Your mystical connection to the stars infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to these spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

augury, detect thoughts

5th

clairvoyance, spirit guardians

7th

divination, death ward

9th

hallow, scrying 



Starry Form

You gain the ability to harness constellations’ power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast. While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10- foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you’re incapacitated.

While you have assumed your starry form whenever you cast a spell using a spell slot that restores hit points to a creature, you gain the same amount of hit points that they do. As well as this, you you have advantage on saving throws to maintain concentration on a spell.

Sign of Fate

Upon assuming Starry Form, you gain the same benefits from any ally with a fortune applied. You will receive the remainder of the duration, and NOT the full duration, of the currently applied Fortune at the moment that you assume your Starry Form.

Star Flare

Your connection to the cosmos allows you to conjure brilliant starlight. As an action, you conjure a burst of light in a 30-foot-radius sphere centered on a point you can see within 120 feet of you. Each creature within this sphere regains 4d10 hit points. Each creature outside this sphere but within 120ft of its perimeter that can see it must make a Constitution saving throw against your spell save DC or be blinded until your next turn. Undead and constructs cannot be healed with this ability.

Once you have used this action, you can’t use it again until you finish a long rest or until you expend a spell slot of 5th level or higher to use it again.

Circle Of Stars Image

Comments

Posts Quoted:
Reply
Clear All Quotes