Base Class: Sorcerer
The spells you cast are all connected to elemental weather and it's manipulation. You do not have access to other spells except those that harness energies of thunder, lightning, water and cold. At level 2 with Font Of Magic feature you can use sorcery points to shift any spell within the spell catalogue to fit within those parameters. For example, changing fireball to Lightning Ball or Magic Missile to Air Missile. You can be creative and come up with a bunch of options along with your DM. The powers coursing through you give you a few special abilities and immunities(See Below). The Elemental Adept Feature(Lightning) is granted at level 1 due to the nature of your inherent powers.
Magic Initiate
You gain the spell Elemental Orb and Frostbite at Level 1 as a known spell. These spells cast as Cantrips and do not use a spell slot.
Wind Barrier
At first level you gain the ability of creating a barrier of wind covering your entire body. This wind makes it difficult for weapons to hit you as the wind gives you a minimum 13 AC.
Level 6 - Wind Barrier deals 1d8 + CHA modifier damage when hit by a melee attack
Level 14 - If a ranged weapon attack misses the sorcerer, can use a reaction to reflect it back at the attacker (use the sorcerer's spell attack modifier to roll to hit).
Level 14 - Deals 2d8 + CHA modifier damage when hit by a melee attack.
Elemental Adaptation
You are not affected by non-magical cold conditions
Magic Initiate
At level 6 you gain the Wind Wall spell as a known spell and it does not count agains your spell slots.
Elemental Resistance
At level 6 you gain resistance to Thunder and Lightning damage.
Elemental Immunity
At level 14 you gain immunity to cold damage
Elemental Wings
At level 14, you gain a flying speed equal to your walking speed. When you fly, an elemental effect appears on you. This can appear however you want. For example, you could manifest avian wings made of thunderheads, or have wind swirl around you. When you fall, you descend 60 feet per round and take no damage from falling.
Magic Initiate
At Level 14 you gain the spell Conjure Elemental (Air Elemental Only)
Elemental Retribution
At level 18 you gain the ability to activate Elemental Retribution. Spend 5 sorcery points to activate Elemental Retribution for 1 hour. This ability grants you:
- Immunity to lightning/thunder
- Resistance to cold/water
- Once per round, can cancel any lightning/thunder/cold/water spells as the Counterspell spell as a reaction
- Any lightning damage you deal can arc to one additional target for 1/2 damage, including Wind Barrier damage from being hit
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