Base Class: Paladin
Paladins of Stolen Knowledge are somewhat of a contradiction. On
one hand, they serve their god with the fervent devotion
of other paladins. On the other, they are often charlatans,
cheats, and devious liars. Their quest is obtaining
knowledge at all costs, but never will they go so far as
murdering innocents. The more taboo or obscure the
information, the more they hunt with zeal. The world makes
a fool every minute, and these blessed warriors are sure
to swoop in to take advantage of those who are not wise
enough to see through their tricks
Oath Spells
3rd bless, charm person
5th lesser restoration, suggestion
9th hypnotic pattern, major image
13th greater invisibility, polymorph
17th mass cure wounds, seeming
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options:
Battle Ruse. You use your Channel Divinity as a bonus action to assess one combatant and gain knowledge to perform a dastardly attack. Your next successful strike against that enemy is sneaky and low, dealing maximum damage. (For a 2d8 + 3 strike, for example, use 8 as the result for both dice, and deal a total of 19 points of damage.)
Shared Belief. By using your Channel Divinity and deceptive speech, any non-enemy creatures within 30 feet of your position (whether they understand your language or not) hold true to your cause and have advantage on all attacks until the beginning of your next turn
Spirit of the Spider
Starting at 7th level, you can innately climb walls as per spider climb and gain advantage on all Deception ability checks
False Target
At 15th level, any spell that targets only you (not an area of effect) has a chance to hit another target. Make a Charisma saving throw equal to the caster’s spell save DC. On a successful save, pick another target (friendly or unfriendly); the spellcaster temporarily sees your image swapped with your target’s image and attacks the new target. This ability may be used twice per long rest
Blessings of the Spider
Beginning at 20th level, you gain the following benefits:
- You may assume a spider form for up to 1 hour. Your climbing speed is 40 feet. Bite attacks (5 feet) use your Dexterity modifier and deal 3d6 poison damage plus your Charisma modifier.
- Your proficiency bonus is doubled for all Deception ability checks
- You ignore movement restrictions caused by webs or other entanglements.
- You may cast web at will without expending a spell slot.
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