Base Class: Rogue
A master of subtlety and shadow craft, the Shadow Hunter does their best work at a distance.. They are master strategist, getting their opponents into just the right spot before disappearing and setting an ambush. Don't blink or you might get a throwing dagger chucked right at your face
Shadow Hunters are known to hunt individually only working in teams when forced, often using their party as "bait" to get them a better position or opportunity to attack. If two Shadow Hunters meet, it's very likely you will find one of them dead in an alley soon after.
Shadow Blades
At 3rd level you master the art of the thrown blade, learning the vital points to hit on your throws for maximum damage.
Increase the damage die of thrown weapons to 1d6
Increased the range of your thrown weapons by an additional 10 feet
Visage
At 3rd level, you learn to trick the enemy and vanish into thin air. At the start of your turn you leave behind your shadow as part of your movement, hampering you by -5 movement. As a reaction you can teleport back to your shadow, this does not mitigate any damage or cause attacks to miss.
Extra Attack
Beginning at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Shadow Master
At 13th level, your grasp of concealment and stillness has reached unparalleled heights. When you make a ranged weapon attack while hidden, your position is not revealed. However, enemies will know that you are in the area, and might start looking for you.
Shadow Strike
At 17th level, you learn to reach out from the shadows and devastate your foe with a single strike. As an action, once per short rest, you may make an attack roll against an unsuspecting enemy who must make a DEX saving throw or take double your sneak attack damage and be knocked prone, on a successful save they only take half damage. You must have advantage to attempt Shadow Strike. Shadow Strike can only be used once per long rest.
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