Cleric
Base Class: Cleric

The Destruction Domain focuses on the primordial, annihilative energies of their god. As clerics of the Life Domain revere life, clerics of the Destruction Domain revere death as a universal energy. The cleric of this domain understands that, whether it be through age, erosion, or blasted away by potent magic, all things must end. King and serf alike all meet the same finality, as will the universe. The clerics of destruction are weary of the world and seek the end of all things, even themselves in some cases. Nihilistic and cruel, their task is to destroy light and dark, innocent and guilty, good and evil—none are safe from their narrow-minded focus to hasten the world’s inevitable conclusion.

Domain Spells

  • 1st inflict wounds, hellish rebuke
  • 3rd hold person, darkness
  • 5th bestow curse, slow
  • 7th banishment, phantasmal killer
  • 9th antilife shell, planar binding

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor

Startling Retribution

Also at 1st level, you may rebuke an enemy’s attack and lower its defenses. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Constitution saving throw against your spell save DC. On a failed save, the target’s Armor Class is reduced a number of points equal to your Wisdom modifier until the end of your next turn. You may use this feature a number of times equal to your Wisdom modifier per long rest.

Channel Divinity: Entropy's Blessings

Starting at 2nd level, you can use your Channel Divinity to hasten the downfall of another. When an ally successfully hits a creature with a weapon attack, you can use your reaction and your Channel Divinity to cause the attack to deal maximum damage.

Self Destruction

At 6th level, once per long rest you may choose to deliver a bonus 2d4 + 4 damage with any weapon or spell damage you cause against an opponent in exchange for the loss of 1d4 of your own hit points.

Time's Authority

At 8th level, your god grants you the ability to alter time to your benefit. You may choose to slow time around a target, granting you and all your allies advantage against the target, or you may speed up time on a single target, allowing the target to double its movement speed and have advantage on all attacks. The effect lasts for 30 seconds and may not be used again for 48 hours

Permanent Destruction

At 17th level, you may use your action to create a zone of negative energy around you for 1 minute. Creatures within 10 feet of you cannot be healed by magical methods, and regenerative abilities of any creature within range are negated. Additionally, during each round of combat, you may sacrifice 1d4 of your own hit points to add 1d8 + 8 points of force damage to any weapon attack or spell attack you make.

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