Base Class: Fighter
A man slams down a large shield as a barrier of energy spreads out to create a defensive wall for his comrades.A Large women take a banner and raises it up, inspiring her allies and allowing them to fight with pride. These are ralliers, people who fight and die protecting and supporting their allies. As a rallier, you will want to take advantage of positioning and allies locations.
Steady Eye
You have an eye for detail, You gain expertise in the Perception and Survival.
Light Shield
As an action, you can create a magical wall of semi-solid light. The wall appears within range and lasts for one minute. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a domed wall up to 30 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is Difficult Terrain.
When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a Dexterity saving throw. On a failed save, the creature takes 2d10 radiant damage. On a successful save, the creature takes half as much damage. This damage increases to 4d10 at 7th level, and again to 6d10 at 15th level
Warding Light
Light Barrier grants +2 to all saving throws to allies within 10 feet of the barrier.
Healing Barrier
Light Barrier heals half fighter level to all non-undead, non-construct allies at the beginning of their turn if they are within 10 feet of it.
Rallying Barrier
Allies that pass through the barrier gain the effects of haste until the end of their next turn. A barrier can only give this to each ally once.
Swift Recharge
Rolling initiative with no uses of Light Barrier gives one use of Light Barrier
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