Base Class: Warlock
My dear beloved, my tiniest of mayflies, live long, live strong, speak my name and expand my sphere. For mine is this land, mine is this power and mine is your obedience.
You have found a patron in the form of a great Dragon, an ancient, wise, intelligent and passionate being, magic made flesh, the seed of gods and planes. While dragons are static in their chaos, much of their personality and powers denotes from their scales, the magic that flows through them is a great, roiling, chaotic mass, its touch altering whoever lays eyes upon it. And now this primally magnificent power flows into your soul.
Dragons might make warlocks for various reasons. While they do not 'need' servants, as they are plenty capable themselves, Dragons enjoy having servants and aides. From a metallic dragon who wants a trusted ally to seek knowledge, knick-knacks and to keep the laws of their Dragon patron, to a chromatic dragon granting power to expand the territory of their domain, claim land in their name or simply ensure that a steady stream of sacrifices get brought in at the appropriate times. Warlocks contracted to a Dragon find their blood burning with untameable emotions, their body occasionally bursting with eldritch light that simply cannot be contained in their weak flesh and occasionally adopt much of their patrons' mannerisms; be it the very dispassionate approach to the 'mayfly' races, greed and avarice, a desire for dominance or 'benevolent control' or just the need to sleep for a century at a time.
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ancient Lore
Your Patron grants you great knowledge in the secrets of the arcane and his own species. You gain Proficiency and Expertise, doubling your proficiency bonus, on Arcana checks and knowledge checks regarding draconic lore.
Elemental Resonance
You attune yourself particularly strong to an element. You gain resistance to that elemental damage type. When casting a spell that deals damage of your chosen element, it deals additional damage to each target it hits equal to your Charisma bonus. If you cast a spell that deals damage from an element you are not attuned to, you can instead choose to switch the elemental damage to your attuned element. Attuning to a different element requires an 8-hour long ritual.
Eldritch Magnificence
At 6th level, you can manifest your Patron's primal magnificence in an aura around you. You can turn on or off your aura as a free action. Your aura is visibly mystical but sheds no additional light and reaches out to 20 feet. Your aura only affects creatures inside it. In any case a saving throw is required, the DC is 10+ your proficiency bonus + your Charisma modifier. When manifesting your aura, choose which one of the following benefits you wish to manifest.
Primal Command
Your aura manifests the natural force of personality of your Patron. You gain advantage on Persuasion checks and can, once per round, use your bonus action to cast Command on one creature within your aura as a 1st level spell.
Primal Elemental Fury
Your aura manifests as the primal elemental fury at the heart of your Patron. Once per round, as a bonus action, you can create a violent maelstrom of your attuned element. Creatures you choose within your aura, who fail a Dexterity or Constitution save, your choice, suffer 1D12 + your Charisma modifier damage of your attuned element.
Primal Protection
Your aura leaps to the assistance of your subjects and allies. You can, once per round, use your bonus action to grant allies within your aura a bonus to one of their saving throws for that round equal to your Charisma bonus.
Primal Succor
Your aura manifests as the nurturing aspect of your Patron. Your Patron's lifeforce reinforces and revitalizes your allies. As a bonus action your can cause your aura to surge with life. Creatures you choose within your aura regain a number of Hit Points equal to 1D8 + your Charisma modifier.
Primal Terror
Your aura brings out the instinctive terror towards Dragons. You gain advantage on Intimidation checks and can, once per round, use your bonus action to display your Patron's magnificence. Creatures within your aura must succeed on a Wisdom saving throw or become frightened.
Font of Eldritch Might
At 10th level you can finally tap into the endless eldritch might of your Patron. Unfortunately, mortals are not quite meant to control such vast and untamed power. Once per turn, as a move action, you can bind one of your spell slots into the untamed magic. Select a spell level and spell school. Then the DM rolls, or selects, which spell you can use once with that spell slot. You do not have to cast the spell once selected, but you will need a full round to unbind the magic. The spell remains with you until you cast it, unbind the spell slot or take a short or long rest.
Magnificence Manifest
At 14th level you can manifest your Patron's magnificence in a corona of wild, primal power. A transparent image of your patron enshrouds you and your power lets you levitate a few inches from the ground, though you still fall as normal. While in this state, your aura from Eldritch Magnficence reachest out to 60 feet, you can manifest two auras simultaneously and using a bonus action can activate them both (or either). Using any spell that deals elemental damage adds your Charisma modifier to its damage, stacking with Elemental Resonance. You even gain a modicum of control over your access to the Font of Eldritch Might, allowing you (or the DM) to roll twice for which spell is granted and you choose which one to gain.
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