Artificer
Base Class: Artificer

You focus your mechanical talents on creating construct servants to do your bidding. Some Construct Masters have used their talents to aid in menial tasks, while others have amassed armies and conquered lands.

Tool Proficiency

When you choose this specialization at third level, you gain proficiency with your choice of Glassblower's Tools or Smith's Tools. If you are already proficient with both, you gain proficiency with one other artisan's tools of your choice. 

Glassblower's tools

Gives you proficiency with glassblower's tools.

Smith's tools

Gives you proficiency with Smith's tools

Construct Master Spells

Construct Master Spells

Create Construct

Beginning at third level when you pick this subclass, as an action, you can expend a first level spell slot to create 4 small constructs, 2 medium constructs or 1 large construct. Higher-level spell slots create more constructs. On following turns, one or more constructs can be commanded as an action. The mending spell can be used to restore 1d4 hitpoints to a construct. 

Each hour after the construct(s) are initially created, they lose 10 health. 

If this action is used while you still control one or more constructs, the first constructs are immediately destroyed and replaced by the new constructs. 

Skilled Constructor

You can now use 1 spell slot to use Create Construct as a bonus action. Additionally, constructs can now be commanded as a bonus action as opposed to an action and the Mending spell now restores 1d6 hitpoints.

Improved Constructs

Starting at ninth level, your constructs gain bonus health equal to your Int modifier+ your proficiency bonus and bonus AC equal to your proficiency bonus-1. Additionally, the health lost after each hour following creation is halved and the Mending spell now restores 1d8 hitpoints.

Masterful Constructs

Starting at 15th level, your constructs gain additional bonus health equal to your Int modifier + your Con modifier + your proficiency bonus. Additionally, each construct can take the Attack action twice each turn, and their attacks each deal 1 additional die of damage. Furthermore, each damage die is increased by 1 size (d4->d6, d6->d8, etc.). Finally, you create 4 additional small constructs, 2 additional medium constructs, or 1 additional large construct per spell slot expended and the Mending spell now restores 1d12 hitpoints.

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