Blood Hunter
Base Class: Blood Hunter

The Order of Vengeance was a rejected offshoot of a group of Oath of Vengeance paladins. They were rejected for their use of ancient blood magic which was considered heresy. Run out of their churches, the rejected paladins sought to build their own order, that accepted hemocraft. And thus the Order of Vengeance was born. Originally a hemocraft-practising version of the Oath of Vengeance, it has now come into its own as a Blood Hunter order, after its elders were accepted by the Order of the Ghostslayer, the most ancient and well respected Blood Hunter order. 

Curse of Enmity

You gain an additional blood curse, the Curse of Enmity, as detailed below:

Blood Curse of Enmity

You point your finger at a creature within range and utter a foul curse of revenge against them. For one minute you gain the following benefits:

- They provoke opportunity attacks by entering your range or leaving it.

- You have advantage on your first attack roll to hit them. 

- You may expend a bonus action to move up to half your remaining movement on your turn, towards them.

Amplified: You roll one additional hemocraft die when damaging a create afflicted by this curse.

Rite of Vengeance

Starting from 3rd level, you gain an additional Rite, the Rite of Avenging Power, as detailed below:

Rite of Avenging Power:

When you activate this rite you gain the following benefits till your next long rest:

- You get a critical hit on a roll of 19-20 on the rite weapon.

- Your rite damage is force, radiant or the damage type of the weapon that the rite is activated upon (your choice upon gaining this feature).

Force

Your rite damage is force damage.

Radiant

Your rite damage is radiant.

Weapon

Your rite damage is the type of damage that the rite weapon deals.

Cursed Vengeance

Starting from 7th level, when you use a blood curse on a creature that you have already damaged, you may choose for that creature to come under the affects of the amplified version of that curse, even if you did  not amplify the curse. You may use this feature a number of times equal to your Intelligence modifier per long rest.

Vengeful Branding

Starting from 11th level, any creature that you use your Brand Castigation on has disadvantage to hit you with attacks and on saving throws against your abilities whilst branded and you have advantage on attack rolls and saving throws against them. In addition, you have resistance to the damage of the first attack that they land on you whilst branded.

Improved Curse of Enmity

Starting from 15th level, your Blood Curse of Enmity is always amplified, you do not take damage for this, and can affect two creatures at once.

Avenging Angel

Starting from 18th level, when you slay a creature curse with your Curse of Enmity (the creature you slay must be above CR 1), you can choose to regain hit points equal to half of that creature's hit point maximum and regain all uses of your Blood Maledict. You may only do this once per long rest.

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