Base Class: Ranger
You can empower spells, empower your body, and even empower familiars.
Selected Elemental Familiar
At level 3, you may select an element from; Water, Earth, Fire, and Air. This element will give you additional powers as you progress in your level.
Elemental Familiar
You gain the spell find familiar, and it has some additional familiars added, and adjustments to aquatic familiars. Instead of providing a fey, fiend, or celestial spirit to an animal body, you can instead call upon an elemental spirit. this spirit modifies the familiar body for modified casting. When calling on an elemental spirit, you gain the following familiar depending on your selected element: Air spirit: Flying snake, Earth Spirit: Badger, Fire Spirit: Giant Fire Beetle, Water spirit: Pick an aquatic familiar. This familiar gains the following: Your familiar can move on land freely without needing to breathe underwater. While in water, your familiar grows one size larger.
Channel Element
Once per day you can "Empower" your element for 1 hour by channeling it through your body. While casting spells that use your selected Element, you may add your spellcasting ability modifier to the damage of the spell.
Elemental Familiar Attack
At level 7, your familiar gains the attack action, and can make one standard attack as an action. If your familiar's attack hits, it can deal either the normal attack's damage, or it can deal damage of the type your element deals.
Earth: Magical bludgeoning damage, Water: Cold damage, Fire: Fire damage, Air: Force damage.
Elemental Resistance
At level 11, you gain a resistance depending on your element type, with your skin changing to match to your element.
If you selected Air: your skin has no change, however, you gain resistance to falling dmg.
If you selected Earth: Your skin seems to harden and become gritty, you gain resistance to nonmagical slashing or piercing(choose one).
If you selected Water: your skin becomes slimy and cold, you gain resistance to cold dmg.
Lastly, if you selected Fire: Your skin heats up, and you gain resistance to fire dmg.
Elemental Blessing
Your elemental spirit has grown attached to you. You can now cast Find Familiar without having to pay for incense or a brazier.
You also gain the following benefit depending on what element you selected.
If you chose the element of Air: You gain a flying speed that is equal to your movement speed, and while empowering your magic your attackers have disadvantage to hit you.
If you chose the element of Earth: Your skin is hard as a rock, you have resistance to all nonmagical bludgeoning, slashing, and piercing, as if under a permanent stone skin spell.
If you chose the element of Fire: You become immune to fire damage.
Lastly, if you chose the element of Water: You can breathe underwater, you gain a swim speed of 30ft, and you can speak fluently to aquatic creatures.
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