Cleric
Base Class: Cleric

The Love domain is one of passion, beauty, and overpowering emotion.  Gods of love are often lively and passionate, encouraging their followers to throw caution to the wind and live a vibrant, bold lifestyle.  Love deities are often peaceful, though their ability to override a creature's mind and soul with overwhelming desire and disruptive energies often proves useful in battle as well.  Love deities include patrons of beauty and fertility, such as Aphrodite, Bastet, Freyja and Rati.

Love Domain Spells

Cleric Level Spells

1st

charm person, heroism

3rd

enthrall, suggestion

5th

aura of vitality, hypnotic pattern

7th

aura of purity, charm monster

9th

dominate person, geas

Distracting Visage

When you choose this domain at 1st level, you gain proficiency with either the Persuasion or Deception skill, if you did not have it already.  When making a Charisma (Persuasion) or Charisma (Deception) check against a creature's Wisdom (Insight) check, that target has disadvantage on its check if it can see you.

Deception

Proficiency in the Deception skill

Persuasion

Proficiency in the Persuasion skill

Bewitching Gaze

Also starting at 1st level, the spells you use to charm a creature are more effective.  If a creature within 30 feet of you that can see you succeeds on its saving throw against one of your spells that would have charmed it, you can use your Reaction to force the creature to make the saving throw again, but you must take the second result.  You may use this feature a number of times equal to your Charisma modifier, regaining expended uses when you finish a long rest.

Channel Divinity: Bewildering Beauty

Starting at 2nd level, you can use your Channel Divinity to take on a visage of otherworldly beauty.

As an action, you present your holy symbol and take on a form of divine beauty.  Choose a number of creatures that can see you up to your Charisma modifier.  Each target must make a Wisdom saving throw against your Cleric spell save DC, becoming charmed by you on a failure.  The charmed condition lasts until you move out of the creature's line of sight, or when you or one of your companions attempts to harm the creature or one of its companions.

While charmed in this way, creatures cannot move, and cannot take actions or bonus actions on their turn.  They also have disadvantage on Wisdom (Perception) checks made to notice the presence of another creature aside from yourself.  This feature does not affect creatures who are immune to being charmed, constructs, or undead.

Divine Passion

Beginning at 6th level, your beauty is an inspiration to those who fight alongside you.  When an ally is forced to make a saving throw against an effect that would frighten or charm them, they have advantage on the saving throw as long as you are within their line of sight.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Pain of Rejection

Starting at 17th level, while you have any number of creatures charmed by your Channel Divinity:  Bewildering Beauty feature, you may use an action to end the effects of the feature early for all creatures.  Affected creatures instantly take psychic damage equal to your Cleric level, and become frightened of you for the next minute.

In addition, when you cast a spell targeting a creature that is frightened of you or charmed by you, the creature has disadvantage on any saving throws against the spell's effects.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2020 8:04:09 PM
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