Base Class: Barbarian
There are some on the battlefield who scar the minds of those who see them. Those whose cries of battle sends chills down the spine of those who hear it. These people are known as Fearmongers - Savages who let out their rage to instal fear in those around them.
Fearmongers are able to turn the tides of battle with their sheer presence, able to drive fear into all that lay eyes on them and even to those who haven't tasted fear before. All shall learn to cower from the Fearmongers. All shall learn fear.
| BARBARIAN LEVEL | FEATURE |
|---|---|
| 3rd | Intimidating Rage |
| 6th | Greater Terror |
| 10th | Haunting Visage (3d4 to frightened targets) |
| 14th | Their Worst Nightmare |
Intimidating Rage
Starting at 3rd level, on your first attack each turn, as a bonus action you can direct your presence onto those you attack and they must make a wisdom saving throw (DC 8 + your proficiency bonus + charisma modifier). On a fail save the target becomes frightened. You deal an extra 1d4 psychic damage to frightened targets on melee attacks.
Creatures can make another save at the start of each of their turns the DC dropping by 5 each time following the first.
Haunting Visage
Beginning at 6th level, When you become targeted by a attack or spell as a reaction you can go into a rage to cause those who target you to panic. For that turn subtract your charisma modifier from their attack roll or spell DC. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest
Greater Terror
Beginning at 10th level, you can no longer be frightened and you are able to drive fear into anything that can sense you or your presence (Bypasses frightened Immunity). When a creature detects you for the first time they must make a wisdom saving throw (DC 8 + your proficiency bonus + charisma modifier) or become frightened. You can Cause this effect again when you go into a rage.
Creatures can make another save at the start of each of their turns the DC dropping by 5 each time following the first. Creatures gain advantage against Greater Terror if they have already been frightened.
Intimidating Rage Upgrade
Beginning at 10th level your Intimidating Rage damage to frightened targets is now 3d4 psychic damage.
Their Worst Nightmare
Starting at 14th level, your presence plagues the battlefield and whenever you attack frightened targets take the Intimidating rage frightened damage. They cannot make a wisdom saving throw till they can no longer detect you.
If you get a critical hit you also affect frightened targets.
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