Base Class: Warlock
You have made your pact with a mysterious entity from Elysium — a force that manifests in sentient magic weapons forged from the stuff of light. The mighty Holy Avenger is the most notable of these weapons, which have been spread across the multiverse over the ages. The force of light behind these weapons can offer power to warlocks who form pacts with it. Many Blessed Blade warlocks create weapons that emulate those formed in the Elysium. Others forgo such arms, content to weave the radiant magic of that plane into their spellcasting.
Because Moradin is known to have forged the first of these weapons, many sages speculate that he and the force are one and that the weapons, along with blessed blade warlocks, are tools he uses to manipulate events on the Material Plane to his inscrutable ends. Others decry this claim stating that Moradin does not need to make such profane pacts in order to do good works. No one knows for sure where they came from,.
Expanded Spell List
The Blessed Blade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Blessed blade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, guiding bolt, searing smite, absorb elements |
| 2nd | aid, branding smite |
| 3rd | daylight, elemental weapon, crusader's mantle |
| 4th | death ward, staggering smite |
| 5th | banishing smite, holy weapon |
Bonus Cantrips
At 1st level, you learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Blessed Blade's Gift
Starting at 1st level, you gain the ability to place a beneficial blessing on someone. As a bonus action, choose one creature you can see or touch and is within 30 feet of you. The target is blessed for 1 minute. The blessing ends early if the target dies, you die, or you are incapacitated. Until the blessing ends, the target gains the following benefits:
- They gain a bonus to damage rolls. The bonus equals your proficiency bonus.
- Any attack rolls the blessed target makes is a critical hit on a roll of 19 or 20 on the d20.
- If the blessed target lands a critical hit, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Blessed Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, heavy armor, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Holy Spirit
Starting at 6th level, you can call the soul of a creature slain by the critical hit landed by you or someone you granted a Blessed Blade's Gift, temporarily binding it to your service. When you slay a creature, This soul emits a cleansing light and grants the effects of a Healing Spirit spell cast by a druid or ranger. as a Roll initiative for the specter, It can take no actions other than Dodge or Disengage on its turns. You may spend your bonus action to move it in thirty feet in any direction you can see. Whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
This effect can trigger a number of times equal to half your Warlock level rounded down. You may not have more than 1 spirit active at a time. If an action would cause a new Spirit to spring into existence while you have one still in play, then expend on use and combine the number of d6s available for healing by first refreshing any unspent healing dice back to the original amount available and adding the left over from that effect on to the new total remaining.
Armor of Heroes
At 10th level, your gift grows more powerful. If the target blessed by your Blessed Blade's Gift is hit with an attack roll, they can use their reaction to roll a d6. On a 4 or higher, the attack instead misses, regardless of its roll.
Hero of Heroes
Starting at 14th level, you can spread your Blessed Blade's Gift from a creature after it attacks if it's not a critical hit to another creature. When the creature blessed by your Blessed Blade’s Gift fails to land a critical hit, you can apply the curse to a different creature you can see or touch within 30 feet of you, provided you aren’t incapacitated. When you apply the gift in this way, you don’t regain hit points from the critical hit of the previously blessed creature.
Expanded Spell List
See Table above
Bonus Cantrips
See Features list above
Blessed Blade Gift
See Description in page
Blessed Warrior
See description on main page
Holy Spirit
See Class
Armor of Heroes
See Above
Hero of Heroes
See Class
Previous Versions
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4/28/2020 3:59:13 PM
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Posted Apr 28, 2020I have edited the previous version to make a change to how the Holy Spirit feature gained at 6th level works to bring it more in line with the inherent theme of the subclass, which is to be to hex blades what celestial pacts are to fiend pacts.
I have no idea on how to make the effects actually show up as character options on the creator, if anybody has any tips they'd be gratefully appreciated.