Warlock
Base Class: Warlock

The blessing of the goddess introduced as the goddess of sacrifice, and the queen of blood, you have gained the ability to curse & cripple your foes. 

Blessing of the crimson queen

The goddess has given you access to a number of new spells to aid you on your journey.

Blood dart: A small dart made of blood that you can throw at an enemy & infect them with your blood. Requires at least 1 point of damage.

Blood bolt: A bigger, stronger version of the dart, about the size of a crossbow bolt. Higher chance of an enemy being infected with your blood. Requires at least 3 points of damage.

Blood strike: Infuse a weapon with blood, that weapon now gains 1d10 damage buff and can now infect enemies with your blood. Requires at least 5 points of damage, or 10 minutes to cast as a ritual.

Blood wall: Summon a wall of blood that stops projectiles. Enemies that try to pass through must make a con save roll with disadvantage or become infected. Enemies infected through blood wall can have a curse casted on them as a bonus action. requires at least 7 points of damage.

Blood shield: Cast on yourself or an ally to give them plus 2 to ac. Requires at least 10 points of damage, or 10 minutes to cast as a ritual.

Cursed Blood

The goddess has gifted you a number of curses that can be inflicted on enemies infected with your blood. Beings afflicted with a curse must make a constitution saving throw against your spell dc to shake off the curse.

Crippling curse: Enemies with this curse have disadvantage on melee attacks, their movement speed is halved, and they cannot use movement based abilities.

Drunken curse: Enemies afflicted with this curse take 1d10 psychic damage for every round they are infected, have disadvantage on anything wisdom & intelligence based, and have their movement reduced to half.

Curse of rage: Enemies inflicted with this curse have the rage status applied to them and will attack the closest enemy. Attacks that deal psychic damage have advantage against them.

Burning blood curse: Enemies take 2d10 damage for every round they have this curse & cannot heal while afflicted as their blood literally begins to boil inside them.

Paralyzing blood: Enemies afflicted with this have a body part paralyzed chosen by the caster. They must make one con saving throw to regain partial movement of that body part, and another to get full control.

Enchanting blood: Enemies afflicted with this become friendly towards the caster. They must make one wisdom saving throw to become aware that they are cursed, then a con saving throw to shake it off. Even if the afflicted has passed their first con save and are aware they are cursed they still cannot act hostile towards you until it has passed their second.

Sanguine Blessing

Drink blood & make a constitution saving roll, if you succeed, you regain health points depending on the health of the creature and a random buff from said creature, if you fail you take damage instead.

Old One's Knowledge

Once per long rest, you can temporarily learn two new languages that stay until another long rest.

Avatar of red

The goddess has grown fond of you and wants to help you more. She has decided to give you the ability to call upon her once a day to grant you the ability to become a temporary avatar of hers. But are you strong enough to withstand the strain it takes to hold a fragment of a goddess within you.

 

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