Warlock
Base Class: Warlock

You have made a deal with a being of great power who sacrificed themselves for something, whether it be ideals, to protect others or for personal fame and glory. Their sacrifice has allowed them to live beyond their death, giving them power which they share with those that dare make a pact, but all power comes with a cost and for those who make a pact with a Martyr, that cost can be the use of their life force in order to further their goals and increase their powers beyond that of other eldritch followers.

Expanded Spell List

The Martyr lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Martyr Expanded Spells
Spell Level Spells
1st shield of faith, sanctuary
2nd aid, warding bond
3rd tiny hut, beacon of hope
4th resilient sphere, death ward
5th dispel evil and good, legend lore

For A Greater Cause

Starting at 1st level, you learn how to sacrifice your own life force to bolster and regain your borrowed power.

Whenever you cast a spell using your pact slots, or cast a Warlock Cantrip, you can sacrifice some of your health and strength to invoke one of the following effects:

  • Your Spells range doubles, and if it is a touch spell it gains a range of 30ft
  • Raise the DC of the save by an amount depending on your Warlock Level (Levels 1-7 = raised by 1, Levels 8-12 = raised by 2, Levels 13-17 = raised by 3, Levels 18-20 = raised by 4.) This DC raise does not stack with Magical Items that grant a similar effect. In the event that a player is using such an item and this effect is used, the spell will use the Higher DC.
  • Give yourself advantage on the Spell's Attack Rolls

The amount of health you sacrifice is equal to 5 x the level of the pact slot used to cast the spell (Warlock Cantrips are treated as Level 1 spells by this feature.) When you reach 10th Level, you can decide to reduce your maximum health by the amount you sacrificed until your next Short or Long rest in order to gain a second effect. Whever you sacrifice health in this way, it interferes with and disrupts any attempts made to heal you for a time. After you inflict this damage on yourself, any healing granted to you by a potion or spell is halved for the next 2 rounds of combat. This feature can only be used once per turn.

Additionally, you learn to transfigure your life force into more arcane energy to use for your spells.

As a Bonus Action, You can sacrifice an amount of health equal to 6 times the level of a pact slot to regain it (E.g. 1 Level 5 Pact Slot would cost 30 hp)

Healing Sacrifice

Starting at 6th level, You learn to make your sacrifices more potent and more able to protect others.

Whenever you sacrifice your health to invoke an effect on a spell you cast, you now can choose to heal another creature that you can see within 30ft of you. They heal by the amount of damage that you dealt to yourself, and any overflow becomes temporary health points.

You can use this effect a number of times equal to your Constitution Modifier (Minimum of once) per long rest.

 

The People's Shield

Starting at 10th level, you have learned how to protect others through a different form of sacrifice.

You now can use an action to grant a number of creatures within 30ft of you equal to you Charisma Modifier (Minimum of one) resistance to a damage type of your choice for one minute. However, you cause yourself to become vulnerable to that damage type for 2 rounds. You can grant a creature one resistance from this feature at a time. These effects last for the duration or until you use this feature again.

You can use this action a number of times equal to your Charisma Modifier (Minimum of Once) per Long Rest.

Memento Mori

When you reach 14th level, you are granted even more power by your patron granting you the ability to defy the will of those who oppose you, and cause those around you to rise up when your enemy attempts to strike you down, and are more able to come back from the brink of death.

When you are reduced to 0 health, you can instead decide to go to 1 health, and grant all friendly creatures within 30ft of you an amount of temp hp equal to your warlock level + 5.

You can use this feature once per Long Rest.

Additionally, you now can add your Charisma Modifier to your Death Saving Throws.

Previous Versions

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