Paladin
Base Class: Paladin

Something something paladin tenets.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Redemption Spells
Paladin Level Spells
3rd faerie fire, sleep
5th calm emotions, phantasmal force
9th blink, plant growth
13th dominate beast, [Tooltip Not Found]
17th dominate person, seeming

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Wild Shape. You can use your action to magically assume the shape of a beast that you have seen before.Your paladin level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

Fey Presence. As an action, you can present the symbol of your fey court, and force all hostile creatures within 30 ft. of you to make a WIS saving throw (DC {{savedc:cha}}). On a failure, a creature is charmed by you for 1 minute. It can make a WIS saving throw at the end of each of its turns, ending the effect on itself on a success.

Aura of the Hidden Paths

Starting at 7th level, you can help others escape further attack by opening doors between spaces. When a creature within 10 feet of you takes damage, you can use your reaction to magically teleport that creature away up to 60 ft. in any direction.

At 18th level, the range of this aura increases to 30 feet.

Mirror of Guile

Starting at 15th level, your connection to the fey immures you to the effects other creatures of the fey, or creatures using similar magic. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a WIS saving throw  (DC {{savedc:cha}}) against your paladin spell save DC or be charmed by you for 1 minute or until the creature takes any damage. charmed.

High Ambassador of the Court of the Fey

At 20th level, you can use your action to become an avatar of the ever-changing nature of the Feywild, which grants you the following benefits:

  • You cast the shapechange spell on yourself. You maintain your ability to use your Divine Smite feature while in this form.
  • While you are under the effects of this spell, all creatures hostile to you within 30 ft. of you have disadvantage on attack rolls.

You cannot use this feature again until you finish a long rest.

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