Base Class: Monk
Masters of the way Ultra Instinct have gained a sort of hyper awareness of themselves and the world around them. Letting their bodies react instantly to the flow of combat to dodge and counterattack effortlessly and at great speed.
Graceful Movements
Graceful Movements
Beginning at 3rd level, you have started to learn the basics of Ultra Instinct and have learned to clear your mind and evade incoming attacks with ease.
You no longer need to spend ki on to use patient defense or step of the wind.
You can exped 1 ki point to take a additional reaction
Ultra Instinct Omen
At 6th level, you can use 2 ki points to enter a state of mental emptiness as an action. While in this state you have the following benefits.
You are immune to being charmed, frightened, or otherwise mentally controlled and any effects that would read your mind don't hear anything. (you effectively have turned off your conscious mind, letting the unconscious take the wheel)
You gain the benefits of the blur spell.
You can stay in this form a number of minutes equal to your wisdom modifier after which you drop out of the form.
The downside of using this is if you attack or cast a spell you must sucede a DC 12+ (number of attacks made) wisdom saving throw at the end of your turn, on a success nothing happens but on a fail you automatically drop out of the form. You can use this ability a number of times per short rest equal to your wisdom modifier.
Monastic Deflection
At 11th level, your deflect missiles ability gains a profound upgrade, as a reaction you can reduce any attack or ranged attack by 4d10 + your wisdom modifier, the same rules as deflect missiles apply for ranged attacks.
With melee attacks if you reduce the attacks damage to zero, you can throw the target a distance of 3+your dexterity modifier squares and they take 3d6 bludgeoning damage upon colliding with the ground or a wall
Mastered Ultra Instinct
You can use 3 ki points to enter this state as an action. While in this state you have the following benefits.
You are immune to being charmed, frightened, or otherwise mentally controlled.
You gain the benefits of the blur and sanctuary spells.
You gain a bonus to AC equal to double your wisdom modifier.
You can stay in this form for up to an hour or until you dismiss it as a bonus action on your turn.
You no longer have to make a save to maintain the form whenever you attack another creature.
Upon exiting the form you gain 1 level of exhaustion and cannot use the form again until you complete a long rest .
Previous Versions
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2/19/2020 6:12:49 AM
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6
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2/21/2020 12:28:22 AM
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10
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2/24/2020 5:45:19 AM
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18
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2/25/2020 5:24:15 AM
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6
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3/11/2020 11:57:33 PM
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25
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2
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4/7/2020 7:36:30 AM
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34
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8/11/2020 4:07:39 AM
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92
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7
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