Base Class: Rogue
Tomb raiders are excellent at the excavation of crypts and retreiving their artifacts. Their expertise makes them able to exit the most dangerous places unscaved while holding treasures others can only dream about. They aquire these treasures by thinking on their feet and reacting to the many dangers lying in crypt's, dungeons and tombs.
Decipherer
Starting at 3rd level, you can spent a minute concentrating on a text of which you do not know the language. If you do you can decipher the general meaning of the text.
Instinctive reaction
When you choose this archetype at 3rd level, your experiences have awakened an instinct in you making it much easier to evade traps and to act in emergency situations. Whenever you make a saving throw because of a trap you have advantage on that roll. In addition you can spent your reaction whenever you succeed a saving throw of any kind to move a distance equal to your movement speed.
Situation reader
Starting at 9th level, you may warn an ally for an incoming dangerous situation. Whenever you have rolled initiative and it is the first round of combat you can spent your bonus action to move the initiative of a willing creature that has not acted yet up to directly after your turn for the remainder of the battle.
Artifact restoration
At 9th level, your many handlings with artifacts made you capable of restoring them to prestine condition. Whenever you spent an hour and materials equalivent to half the cost of the item (determined by the dungeon master) you can fix any broken or damaged item including magic items.
Additionally you can spend an hour to cast legend lore without a need for any of the components once per long rest
Grave robber
By 13th level, your experiences as a graverobber have inproved your insight into the undead. Whenever you take the attack action against an undead creature you have advantage on the attack roll. in addition you can use a bonus action to make an investigation or perception check with advantage on a corpse and steal any item of the dead creature with the same bonus action if you are within 5 feet.
Always prepared
When you reach 17th level, you are always prepared for the worst situations. You have advantage on all your initiative rolls. In addition when you roll initiative you may spent half your movement to position yourself.
Previous Versions
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4/30/2020 12:09:06 PM
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1.1
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Coming Soon
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Posted Jan 5, 2025I really love this. I was looking for a subclass that worked for this archetype, but I couldn't seem to find it. For some reason I did not see this when I literally looked up "tomb raider" the first time. Still, love the different abilities, especially the initiative one. It's really unique and useful, but doesn't seem overpowered.
Overall, the class just seems really well developed and feels like a real Rogue subclass. Comparing it to the other subclasses, it definitely fits and while probably being on a better range of Rogue subclasses, as I said, it doesn't feel overpowered. Great job, definitely saving it.