Base Class: Rogue
Very skilled in the use of medicine found in the natural world through the creation of herbs and salves
First Aid
Starting at 3rd level, you can use your bonus action to administer medicine, through the use of an item, as a bonus action, when it would normally require an action.
Pain Killers
When you choose this archetype at 3rd level, you gain the ability to better numb the pain of injuries. When you use your action to heal an ally, the target gains temporary hit points equal to your Sneak Attack bonus.
Surgical Strike
Starting at 9th level, as a bonus action you can make a Wisdom (Medicine) check against a target you can see (DC equals 10+ the target's level/Challenge Rating) on a success you can deal sneak attack damage even if you don't have advantage, but not if you have disadvantage, for the next minute.
Not On My Watch
By 13th level, you learn ways to cheat death in the last seconds, after an ally fails all their death saves you can still stabilize them with ten uses of a healers kit and a Wisdom (Medicine) check ( DC equals 20 +5 for every round after the target has died). This can not be done if the target did not fail all it's death saves.
Lucky Salve
When you reach 17th level, you have been recognized by the gods of life for your medical skills. Once per day when you heal a creature roll a d100 if the roll is less than or equal to your Medicine skill modifier the target is restored to max HP.







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